Access Violation During Grid Updates
Won't Fix
An access violation will consistently occur if multiple grids are having blocks removed during the simulation; this error is most likely to occur during a collision with other grids.
I've also attached logs in regard to a different crash (in the audio engine) which I could not reproduce within about an hour and a half.
If you require more information, you may contact me on discord @hoshikonnu and I'll try my best to provide additional information.
Thanks,
Sonny.
The exception in the logs is a little misleading, so I’ll explicitly state that it is a null pointer dereference not caused by the JIT’s ungodly `cmp ` traps. While (briefly) debugging, the program faulted on a memory load and is therefore most likely occurring in a (likely inlined) “unsafe” procedure.
The exception in the logs is a little misleading, so I’ll explicitly state that it is a null pointer dereference not caused by the JIT’s ungodly `cmp ` traps. While (briefly) debugging, the program faulted on a memory load and is therefore most likely occurring in a (likely inlined) “unsafe” procedure.
Hello Sonny,
Does this issue still occurs for you? Could you please provide new Game logs and a video recording of your issue?
Kind Regards,
Bartosz
Keen Software House
Hello Sonny,
Does this issue still occurs for you? Could you please provide new Game logs and a video recording of your issue?
Kind Regards,
Bartosz
Keen Software House
Hello Sonny,
As there has been no activity to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind Regards,
Bartosz
Keen Software House
Hello Sonny,
As there has been no activity to this thread in some time, we will close it. If you're still experiencing this issue, please create a new thread.
Kind Regards,
Bartosz
Keen Software House
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