Add track-like linear actuators in base game
Not Enough Votes
The idea is honestly copied from Stormworks(https://www.google.com/search?q=linear+track+stormworks), and it works EXCEPTIONALLY well there.
Disadvantage:
- A linear actuator is already in the game (Piston).
Advantages:
- The length of the actuator and its movement are precisely controlled by the length of the 'rail'. It is easy to make both short and long ones (for example, an elevator) and to create mechanisms different from piston-like ones (you can find examples in Google).
- The physics of this actuator can be SIGNIFICANTLY more stable due to the subgrid being attached to the same rail at multiple points or parallel attachment to multiple 'rails'.
- Visually, this actuator can be more concealed or not break the airtightness if the rail is part of a wall/floor, etc.
Same suggestion
https://support.keenswh.com/spaceengineers2/pc/topic/46241-linear-rails-sliders
Same suggestion
https://support.keenswh.com/spaceengineers2/pc/topic/46241-linear-rails-sliders
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