Linear Rails / Sliders
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One feature from other similar games I'd really love to have in SE2 are Linear rails. That is, a combination of two blocks. A "head" block and "rail" blocks. The head is the active control block and can slide along the rail blocks to give movement similar to a piston. But is so much better for things like elevators.
I would like to add to this: just like rotors and pistons in SE1 can transfer inventory, it would be ideal if this "linear rail" can also do so. Transferring power and inventory would allow for better planetary "plunge miner" vehicles that pistons currently can only barely accommodate in SE1.
I would like to add to this: just like rotors and pistons in SE1 can transfer inventory, it would be ideal if this "linear rail" can also do so. Transferring power and inventory would allow for better planetary "plunge miner" vehicles that pistons currently can only barely accommodate in SE1.
This is exactly what the first part is missing. we can still move the wheels around the guides but it has no stability. This is the best offer I've seen!
(except that I wouldn’t want this structure itself to be able to transfer resources because it’s an unnecessary relief)
This is exactly what the first part is missing. we can still move the wheels around the guides but it has no stability. This is the best offer I've seen!
(except that I wouldn’t want this structure itself to be able to transfer resources because it’s an unnecessary relief)
I'll just write one more comment to raise this post to the top, because it's a really worthwhile idea
I'll just write one more comment to raise this post to the top, because it's a really worthwhile idea
Copy from https://support.keenswh.com/spaceengineers2/pc/topic/46362-add-track-like-linear-actuators-in-base-game
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Copy from https://support.keenswh.com/spaceengineers2/pc/topic/46362-add-track-like-linear-actuators-in-base-game
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