Upgradable or Modular Weapons

Star_Kindler shared this feedback 17 days ago
Not Enough Votes

In SE1, I always found it a bit boring that in an engineering games, each weapon was a single self-contained block that couldn't be upgraded or changed in any way aside from just placing a different weapon.

I would love if for SE2, some weapons could have upgrade modules placed on their bottoms similar to refinery or assembler upgrade modules in SE1, allowing you to alter their performance in ways such as precision, fire rate, projectile velocity, and damage. This would also allow you to utilize interior space to upgrade weapons, instead of turrets being purely on the exterior of the hull.

An even cooler system, which I'm suggesting last as I think it's much less likely to be implemented, would be fully modular weapons such as in From The Depths. This would allow placement of barrels, ammo loaders, capacitors for railguns, and more to allow you to complete control to fully design your own weapons from scratch, instead of being limited to a number of pre-built blocks. Of course the pre-built weapons could still be there, but also having the option to make your own would be awesome.

Replies (5)

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4

+1 Upvote. Modular weapons like From the Depths would be way cooler. Like you said, keep the normal weapons for new players and small ships but give us some more engineering possibilities and rewards with modular weapons.

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1

FtD weapon building is extremely crazed and high powered content, I'd spend weeks making cannons. If SE2 got something like that I think it would draw in a lot of people who just want to make weapons.

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2

I liked the modularity implementation in Starbase better. I would like to see something similar.

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1

I only briefly tried Starbase like 5 years ago, so I'm not sure what that would be like, but I'd be happy with any type of modular system, frankly. I just mentioned FTD's because it's the one I've had the most experience with, and I know it to be very fun.

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I saw their old video on this topic. I believe that good ideas should not be wasted.


https://m.youtube.com/watch?v=HDaf2KCN95k&pp=ygUPU3RhcmJhc2Ugd2VhcG9u

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1

Oh, I was thinking of Starmade. I never played Starbase due to it's arcade-y flight model and other mechanics, although the building and destruction looked unparalleled.

That does look like an interesting idea. I wonder how well that scales though compared to FTD weapons.

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5

Honestly why stop at weapons? Modules similar to the refinery modules could be applied to so many things.

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2

Yeah absolutely. I've wanted modular thrusters for so long. I just wanted to keep this suggestion with less scope for a higher chance of implementation. I might make another suggestion for other things later, or if you do first, let me know and I'll up-vote it.

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1

It is possible to think about the customization of handguns. Why not make it modular as well?

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2

I'd like modular mining equipment like drills where you expand it with bits and horsepower, and lasers where you add emitters and lenses. The ability to scale them up especially, basically easier ways of building asteroid-swallowing diggers.

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2

Great idea, anything that adds more depth to PVP is a vote from me. More blocks and more options is what players need.

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1

Thank you! Yes, I totally agree.

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3

Immediately hated the idea but now that I'm thinking about it, it might not be a bad one at all. I cannot stand tiered weapons, but if modifications will instead give complexity and strategy to combat, such as with bonuses AND drawbacks in mods, that would be really enthralling.

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2

In keeping with SE's "better blocks need more/rarer resources and/or components" progression, the better mods could be more expensive and take more slots

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