Upgradable or Modular Weapons
In SE1, I always found it a bit boring that in an engineering games, each weapon was a single self-contained block that couldn't be upgraded or changed in any way aside from just placing a different weapon.
I would love if for SE2, some weapons could have upgrade modules placed on their bottoms similar to refinery or assembler upgrade modules in SE1, allowing you to alter their performance in ways such as precision, fire rate, projectile velocity, and damage. This would also allow you to utilize interior space to upgrade weapons, instead of turrets being purely on the exterior of the hull.
An even cooler system, which I'm suggesting last as I think it's much less likely to be implemented, would be fully modular weapons such as in From The Depths. This would allow placement of barrels, ammo loaders, capacitors for railguns, and more to allow you to complete control to fully design your own weapons from scratch, instead of being limited to a number of pre-built blocks. Of course the pre-built weapons could still be there, but also having the option to make your own would be awesome.
+1 Upvote. Modular weapons like From the Depths would be way cooler. Like you said, keep the normal weapons for new players and small ships but give us some more engineering possibilities and rewards with modular weapons.
+1 Upvote. Modular weapons like From the Depths would be way cooler. Like you said, keep the normal weapons for new players and small ships but give us some more engineering possibilities and rewards with modular weapons.
I liked the modularity implementation in Starbase better. I would like to see something similar.
I liked the modularity implementation in Starbase better. I would like to see something similar.
Honestly why stop at weapons? Modules similar to the refinery modules could be applied to so many things.
Honestly why stop at weapons? Modules similar to the refinery modules could be applied to so many things.
Great idea, anything that adds more depth to PVP is a vote from me. More blocks and more options is what players need.
Great idea, anything that adds more depth to PVP is a vote from me. More blocks and more options is what players need.
Immediately hated the idea but now that I'm thinking about it, it might not be a bad one at all. I cannot stand tiered weapons, but if modifications will instead give complexity and strategy to combat, such as with bonuses AND drawbacks in mods, that would be really enthralling.
Immediately hated the idea but now that I'm thinking about it, it might not be a bad one at all. I cannot stand tiered weapons, but if modifications will instead give complexity and strategy to combat, such as with bonuses AND drawbacks in mods, that would be really enthralling.
Making the railgun larger could be cool and maybe some sort of dampeners that sit behind the railguns to absorb the force of the railgun going off.
Making the railgun larger could be cool and maybe some sort of dampeners that sit behind the railguns to absorb the force of the railgun going off.
Honestly I would prefer they add different more expensive ammo types for one and the same weapon as a way of making it more powerful. The ammos can have complex production chains and exotic materials tied to them as well, which would delinearize the standard progression of more modules = better. It's also simpler than making a single block with (AI controlled) moving parts somehow accept components in real time and still function properly, which would have to be at least a currently novel system that I don't see much other use for, but that's just my 2 cents. I mean the only way I can see it work is if they did the same like with rifles, e.g. rapid fire, precision or elite modules and only allow the slot under it's conveyor port or something to be used. But I guess that they can make some platform with multiple ports to it as well and have more creative options than just that.
Honestly I would prefer they add different more expensive ammo types for one and the same weapon as a way of making it more powerful. The ammos can have complex production chains and exotic materials tied to them as well, which would delinearize the standard progression of more modules = better. It's also simpler than making a single block with (AI controlled) moving parts somehow accept components in real time and still function properly, which would have to be at least a currently novel system that I don't see much other use for, but that's just my 2 cents. I mean the only way I can see it work is if they did the same like with rifles, e.g. rapid fire, precision or elite modules and only allow the slot under it's conveyor port or something to be used. But I guess that they can make some platform with multiple ports to it as well and have more creative options than just that.
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