Armor blocks broken into smaller debris or shrapnel. ( Like functional blocks )
Not Enough Votes
While the damage for functional blocks and decorative blocks are extremely detailed. I feel as though the armor blocks popping and disappearing into nothing just feels off alongside the other details with the damage system.
I always noticed in SE1 that after a fight or a bad collision the damage always looked very blocky and it didn't really feel right, however in the new SE2 damage system I think shrapnel and jagged armor remains would make crashes and the aftermath of fights just that much more visually appealing. ( This might be planned but I just though that would be cool )
Absolutely agree, it looks very off next to the much more detailed destruction of components.
Absolutely agree, it looks very off next to the much more detailed destruction of components.
The armour block is designed to absorb the energy of incoming projectiles and shrapnel (and convert it into heat through repeated impacts and friction).
Its internal structure (though only imaginary in the game) corresponds to this - but also its behaviour.
The armored block retains cohesion "to the last moment" and does not generate shrapnel - the debris and remnants of the block remain in place, with minimal scattering to the surroundings.
On the contrary. Rather, a spectacular explosion of a block of computers or a warehouse full of ore or ice seems pointless to me.
Oxygen and hydrogen tanks - let's say a gas explodes, but no fire - there's a vacuum around.
For the block to "explode", it must contain something to give the explosion energy. An ammunition depot, or a reactor, or a battery - no problem. They contain energy or munitions. But other blocks should, at most, start burning.
The armour block is designed to absorb the energy of incoming projectiles and shrapnel (and convert it into heat through repeated impacts and friction).
Its internal structure (though only imaginary in the game) corresponds to this - but also its behaviour.
The armored block retains cohesion "to the last moment" and does not generate shrapnel - the debris and remnants of the block remain in place, with minimal scattering to the surroundings.
On the contrary. Rather, a spectacular explosion of a block of computers or a warehouse full of ore or ice seems pointless to me.
Oxygen and hydrogen tanks - let's say a gas explodes, but no fire - there's a vacuum around.
For the block to "explode", it must contain something to give the explosion energy. An ammunition depot, or a reactor, or a battery - no problem. They contain energy or munitions. But other blocks should, at most, start burning.
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