Armor blocks broken into smaller debris or shrapnel. ( Like functional blocks )

T1me shared this feedback 39 days ago
Not Enough Votes

While the damage for functional blocks and decorative blocks are extremely detailed. I feel as though the armor blocks popping and disappearing into nothing just feels off alongside the other details with the damage system.

I always noticed in SE1 that after a fight or a bad collision the damage always looked very blocky and it didn't really feel right, however in the new SE2 damage system I think shrapnel and jagged armor remains would make crashes and the aftermath of fights just that much more visually appealing. ( This might be planned but I just though that would be cool )

Replies (2)

photo
1

Absolutely agree, it looks very off next to the much more detailed destruction of components.

photo
1

My thinking exactly

photo
1

I never disliked the way armor deformed in SE1, until I saw it plopped down next to the new destruction in SE2. It makes sense for armor to break differently than functional blocks, but I think armor deformation should be updated to blend more closely with the new system for functional blocks, and at a minimum, throw off cosmetic debris when completely destroyed.

photo
photo
1

The armour block is designed to absorb the energy of incoming projectiles and shrapnel (and convert it into heat through repeated impacts and friction).

Its internal structure (though only imaginary in the game) corresponds to this - but also its behaviour.

The armored block retains cohesion "to the last moment" and does not generate shrapnel - the debris and remnants of the block remain in place, with minimal scattering to the surroundings.

On the contrary. Rather, a spectacular explosion of a block of computers or a warehouse full of ore or ice seems pointless to me.

Oxygen and hydrogen tanks - let's say a gas explodes, but no fire - there's a vacuum around.

For the block to "explode", it must contain something to give the explosion energy. An ammunition depot, or a reactor, or a battery - no problem. They contain energy or munitions. But other blocks should, at most, start burning.

Leave a Comment
 
Attach a file