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Personal Teleporter (Late Game)

Valourant shared this feedback 4 months ago
Not Enough Votes

- Very end game.

- Can only teleport players, not ships, or vehicles.

- It has a standard set distance which can be extended.

- The transport range is extended by building relays.

- It will only transport players and not ores or materials.


It's very similar to dying and just re-spawning at a location except there is actual game play involved. You have find end game materials to build the teleporter. If you want to go to other planets you need to travel there first with your ship and build relays in space so the teleporters on two different planets can communicate with each other.


EDIT: Could even make it so only one teleportor can be attached to a grid at a time. Excluding it's use from teleporting within the same ship, and mostly subjecting it to base/long distance planet travel.

Replies (5)

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I don't mind if one ship have many teleporters. Perhaps teleporter could use ship's antennas or some special teleporter beam like in Stargate.

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Alternate idea: Remote-control robots. You can be sitting in a pod on one planet and via a laser antenna - antenna combination remotely control a robot on a different planet. That would allow working on a remote location without adding more fluffy-soft scifi elements like teleportation.

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That's just space engineers 1 is as is

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No id say leave it to mods. just another complication for the main game at this point. having the input for modding yea for sure but in game no.

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Maybe, but if they are looking to add gameplay then the devs maybe want more in depth mechanics in the game like this. Rather than dying and respawning like in SE1 which takes teleporting out of the gameplay loop, this would add actual gameplay and building motivations. Personally I don't play mods, or at least it's very rare for me to do so, so if it was a mod I probably wouldn't use it.

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There are many ways to implement teleporter:


  • You can bring items or not.
  • You can only teleport the player.
  • Could have a cool-down before it is charged up again (like a rail-gun).
  • You need to build relays in space to connect teleporters to each other.
  • Teleporters could require end game materials from various planets.
  • Gravity wells could interfere with teleporters so you can only teleport to space stations you build around planets — further adding gameplay.
  • The teleporter itself can be 1 piece you lay down or 10 pieces that you build and unlock separately and you put together from parts. So it can be as whole or as buildable as the devs want it to be.

One or all of these can apply.

Purpose:

Introduces engineering and resource challenges:

  • Requires rare materials you need to collect through some hours of gameplay and through crafting vehicles and ships to traverse certain environments.
  • You need immense power, pushing players to unlock power technologies.
  • It could involve stages or multi-part construction adding gameplay depth.

Exploration and Setup:

  • You must travel and explore and visit locations to setup the endpoints and teleport there in the future.
  • Could be limited by range, or placement of relays to increase range.

Maintenance and Defence:

  • Could be destructible or hackable in PVP creating pressure.
  • Might require maintenance to keep active or fuel.
  • Encourages defensive building around teleport hubs.

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