Max speed based on propulsion, weight and atmosphere

steffen shared this feedback 43 days ago
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I would love to see a more realistic max speed based on the mass and amount of propulsion and resistance. Small sleek fighters with a massive engine should be faster than a big blocky one with less engines. Its just strange to have a big square supersonic block perform the same as a needle ship. In space this would not have any impact to max speed except for the exhaust force of the engines. But in atmosphere it would/should have a massive difference.

Replies (3)

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Could be cool to have different engines or be able to tune each engines to have higher top speed or faster accel. I don't need my big bulky space hauler to reach lightspeed in 2 seconds, but i would love to stop it fast without having 100 thrusters pointing forward.

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I will definitely try to make such a mod once we get the tools. Luckily they even lifted the default limit to 300. A mod would then just have to calculate the max speed in each direction and slow down the ship if it goes above that.

I guess the difficult part would be to notice when not to slow it down/limit it.

because if i have a small brick that can go max 50 in my large needle ship that could to 300 then I would not want the small ship to suddenly trigger a 50 limit for both grids xD

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This would be awesome. With simple aerodynamics it can be done with relatively simple calculations, just use a cube or sphere as reference. the surface area normal to the travel vector relative to the thrust vector... or something like that, its been a while, but those are really the only three values you would need. :) the surface area could be determined by the number of occupied squares in the grid on the normal plane.

(I'm not completely certain its called a normal plane, but the plane which is 90 degrees on the direction of travel)

Maybe they will already implement it for the water and its just a matter of changing some numbers.

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