Max speed based on propulsion, weight and atmosphere
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I would love to see a more realistic max speed based on the mass and amount of propulsion and resistance. Small sleek fighters with a massive engine should be faster than a big blocky one with less engines. Its just strange to have a big square supersonic block perform the same as a needle ship. In space this would not have any impact to max speed except for the exhaust force of the engines. But in atmosphere it would/should have a massive difference.
Could be cool to have different engines or be able to tune each engines to have higher top speed or faster accel. I don't need my big bulky space hauler to reach lightspeed in 2 seconds, but i would love to stop it fast without having 100 thrusters pointing forward.
Could be cool to have different engines or be able to tune each engines to have higher top speed or faster accel. I don't need my big bulky space hauler to reach lightspeed in 2 seconds, but i would love to stop it fast without having 100 thrusters pointing forward.
I will definitely try to make such a mod once we get the tools. Luckily they even lifted the default limit to 300. A mod would then just have to calculate the max speed in each direction and slow down the ship if it goes above that.
I guess the difficult part would be to notice when not to slow it down/limit it.
because if i have a small brick that can go max 50 in my large needle ship that could to 300 then I would not want the small ship to suddenly trigger a 50 limit for both grids xD
I will definitely try to make such a mod once we get the tools. Luckily they even lifted the default limit to 300. A mod would then just have to calculate the max speed in each direction and slow down the ship if it goes above that.
I guess the difficult part would be to notice when not to slow it down/limit it.
because if i have a small brick that can go max 50 in my large needle ship that could to 300 then I would not want the small ship to suddenly trigger a 50 limit for both grids xD
This would be awesome. With simple aerodynamics it can be done with relatively simple calculations, just use a cube or sphere as reference. the surface area normal to the travel vector relative to the thrust vector... or something like that, its been a while, but those are really the only three values you would need. :) the surface area could be determined by the number of occupied squares in the grid on the normal plane.
(I'm not completely certain its called a normal plane, but the plane which is 90 degrees on the direction of travel)
Maybe they will already implement it for the water and its just a matter of changing some numbers.
This would be awesome. With simple aerodynamics it can be done with relatively simple calculations, just use a cube or sphere as reference. the surface area normal to the travel vector relative to the thrust vector... or something like that, its been a while, but those are really the only three values you would need. :) the surface area could be determined by the number of occupied squares in the grid on the normal plane.
(I'm not completely certain its called a normal plane, but the plane which is 90 degrees on the direction of travel)
Maybe they will already implement it for the water and its just a matter of changing some numbers.
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