new block variant and size cycling feels tedious
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it would be nice, to get the old way of cycling through block variants with the mouse wheel and changing the size of the block, by pressing the number of the hotbar slot the block is in back as the new system can be a bit unpractical especially as soon as more block variants will be added in later on.
this could also be resolved with the ability to freely set keybinds for all the different actions, that are involved in this.
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I already made a new topic as i didn't see this one.. but this is it..
I Generally like the current controls For SE 2, very intuitive and it's great to have modifier keys like SHIFT and CTRL.
Block Rotation and general interaction is great (I'm Right Handed). But Variant / size selection is very lacking to me. The R / SHIFT + R feels unnatural and is uncomfortable to use.
As more blocks gets introduced to the game the size / Variant groups will most likely get larger.
I gave it some thought.
CTRL + Mouse Wheel is currently Being used to change the distance of blocks. Although that function is only active when creating a new grid.
I do believe that something like the Picture would be a lot more intuitive and it would make for quick selection In the size / variety options and you would not have to cycle through every block to get to what you want.
The scroll Wheel would still be cycling through the hotbar and the the MMB or CTRL + MMB Will open the radial menu where you can then choose the specific block and size you want to use. (Since MMB still carries paint functionality)
This Would basically function like a folder structure and could function along side the current R / SHIFT + R.
The Radial Menu could be split left and right by size or have clear grouping of sizes and slots and radius should be expanded dynamically according to the amount of variants.
So...
1: Scroll to navigate hotbar.
2: press the middle mouse button and move mouse to open and navigate the variant radial menu,
By my understanding from the blogposts and streams, I do believe that this system would implement well into the current control layout and the overall vision for SE 2
I already made a new topic as i didn't see this one.. but this is it..
I Generally like the current controls For SE 2, very intuitive and it's great to have modifier keys like SHIFT and CTRL.
Block Rotation and general interaction is great (I'm Right Handed). But Variant / size selection is very lacking to me. The R / SHIFT + R feels unnatural and is uncomfortable to use.
As more blocks gets introduced to the game the size / Variant groups will most likely get larger.
I gave it some thought.
CTRL + Mouse Wheel is currently Being used to change the distance of blocks. Although that function is only active when creating a new grid.
I do believe that something like the Picture would be a lot more intuitive and it would make for quick selection In the size / variety options and you would not have to cycle through every block to get to what you want.
The scroll Wheel would still be cycling through the hotbar and the the MMB or CTRL + MMB Will open the radial menu where you can then choose the specific block and size you want to use. (Since MMB still carries paint functionality)
This Would basically function like a folder structure and could function along side the current R / SHIFT + R.
The Radial Menu could be split left and right by size or have clear grouping of sizes and slots and radius should be expanded dynamically according to the amount of variants.
So...
1: Scroll to navigate hotbar.
2: press the middle mouse button and move mouse to open and navigate the variant radial menu,
By my understanding from the blogposts and streams, I do believe that this system would implement well into the current control layout and the overall vision for SE 2
https://support.keenswh.com/spaceengineers2/pc/topic/45808-default-key-bindings
I touched on this, but this was my thought. I'll upvote yours and try to consolidate with the link above.
https://support.keenswh.com/spaceengineers2/pc/topic/45808-default-key-bindings
I touched on this, but this was my thought. I'll upvote yours and try to consolidate with the link above.
Its ok as long as keybind are rebindable to other keys and mousebuttons. You can just rebind them then. I would prefer the block rotation be a toggle. And i would most likely use mousebutton 4 or 5 to toggle it on/off. This way i dont need to move my hands. I still think that blockvariants should be scrollwheel like it is in SE1. It feels natural. But another person suggested also to use CTRL+Scrollwheel for actionbar select 1-9(right now we just press 1-9) I liked that also since i dont have to hold down the key that much its just for switching blocktypes that are on the actionbar. Lastly using CTRL+Shift+Scrollwheel to change between actionbars themself your not gonna do it that often so it isent really that much of a pain to do. But either way if all these keybinds and keybind shortcuts are rebindable it wouldnt matter because then everyone can choose their preference ;)
Its ok as long as keybind are rebindable to other keys and mousebuttons. You can just rebind them then. I would prefer the block rotation be a toggle. And i would most likely use mousebutton 4 or 5 to toggle it on/off. This way i dont need to move my hands. I still think that blockvariants should be scrollwheel like it is in SE1. It feels natural. But another person suggested also to use CTRL+Scrollwheel for actionbar select 1-9(right now we just press 1-9) I liked that also since i dont have to hold down the key that much its just for switching blocktypes that are on the actionbar. Lastly using CTRL+Shift+Scrollwheel to change between actionbars themself your not gonna do it that often so it isent really that much of a pain to do. But either way if all these keybinds and keybind shortcuts are rebindable it wouldnt matter because then everyone can choose their preference ;)
I came up with an idea that would make the block finding redundant if its even possible. https://support.keenswh.com/spaceengineers2/pc/topic/45845-idea-convexangled-curvedrounded-automatic-hull-smoothing-tools
Tried to describe it in an image not sure how helpful it is.
The Website doesn't let me edit or delete stuff for some reason and the image is an attachment there.
I came up with an idea that would make the block finding redundant if its even possible. https://support.keenswh.com/spaceengineers2/pc/topic/45845-idea-convexangled-curvedrounded-automatic-hull-smoothing-tools
Tried to describe it in an image not sure how helpful it is.
The Website doesn't let me edit or delete stuff for some reason and the image is an attachment there.
I'd really prefer the mouse wheel to scroll through block groups than R and Shift-R.
I'd also prefer the shapes to be grouped by their size rather than their shape, I think most engineers hover at a specific distances from their target when placing Large, Small, and Detail blocks; and cycling through the larger blocks in the same category as the small blocks seems pointless when you need to move your character around to see where you're placing it.
eg. Doing intricate interior work in 0.5m blocks and cycling through the 2.5m blocks is pretty annoying.
I'd really prefer the mouse wheel to scroll through block groups than R and Shift-R.
I'd also prefer the shapes to be grouped by their size rather than their shape, I think most engineers hover at a specific distances from their target when placing Large, Small, and Detail blocks; and cycling through the larger blocks in the same category as the small blocks seems pointless when you need to move your character around to see where you're placing it.
eg. Doing intricate interior work in 0.5m blocks and cycling through the 2.5m blocks is pretty annoying.
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