Camera to LCD Screen
This was suggested for SE1 6 years ago by PhantomFury at: https://support.keenswh.com/spaceengineers/pc/topic/camera-to-screen
Their argument is solid and I believe it should be considered again for SE2. Allowing camera's to go Screens would allow a variety of interesting concepts, such as a security room or a battlebridge without the need of third person of just watching one camera. So you could have a first person only server option and then people could get creative with camera placements, screen placements; everything. It would also mean in future with custom turrets you could see the perspective of the turret without switching camera. If you could do remote viewing you could stream the POV of multiple friends' ships to your screens without having to remote in to see each one and without them having to stream on other platforms.
You could even have control of a turret or ship and see a bunch of indicators and other informational displays around your control seat without going into a full-screen view of the turret or camera or third-person.
You could even have control of a turret or ship and see a bunch of indicators and other informational displays around your control seat without going into a full-screen view of the turret or camera or third-person.
I would set this up so I can watch my PAM-like autominer(s) work jobsites from the comfort of base. It'd also make docking easier if your screen can change to a docking camera just like modern cars do. Like someone else said, give it a low FPS and otherwise let the players pick how much performance they want it to cost them just like any other graphics setting.
I would set this up so I can watch my PAM-like autominer(s) work jobsites from the comfort of base. It'd also make docking easier if your screen can change to a docking camera just like modern cars do. Like someone else said, give it a low FPS and otherwise let the players pick how much performance they want it to cost them just like any other graphics setting.
Can you just use the same technology you are already using for reflections but to project an inaccurate image of what the camera is seeing? It's not "live" and it shouldn't take that much resources. If the character is far away, the projections are stopped.
Can you just use the same technology you are already using for reflections but to project an inaccurate image of what the camera is seeing? It's not "live" and it shouldn't take that much resources. If the character is far away, the projections are stopped.
+1000 votes !!!
Currently using SE plugin "live camera feed" to do it in SE1.
(got some parameters adjustment to reduce impact on performances).
If server load worries, could be managed as a client side component (as SEplugin).
+1000 votes !!!
Currently using SE plugin "live camera feed" to do it in SE1.
(got some parameters adjustment to reduce impact on performances).
If server load worries, could be managed as a client side component (as SEplugin).
Do you really want to sit in a seat and watch screens all of the time, when you are sitting in a seat watching a screen?
I like to fly around a bit and do things.
Are you going from an engineer to becoming a security person?
Do you really wan''t tons of recorded video footage, that you will need to review later?
Having comms on video, fine.
Using a video feed for extra fields of vision in combat, fine.
Having a sensor with camera feeds that detects movement, or finds something of interest, has a voice alarm, and displays the camera feed on screen, brilliant.
Watching 4 drones, explore than galaxy remotely with mostly nothing to see for an hours on multiple screens, not unless I am really bored.
Now if my remote drone is destroyed before I get back to a place where I can view the camera how would I know what it had discovered.
Do we need to break SE1s comms relay system to have automaton drones beyond where we like our comms not to be detected or do we need them to operate independently with stealth?
I really like the idea of camera feeds on LCDs, but as an engineer I have to acknowledge the practicalities.
What would work and what would not.
On multiplayer will you have a shift pattern to keep an eye on the screens?
Will you have a video archive room eating all of the memory?
If you do store imagery, what quality would it be, which format, and how much? (frames per second, length of material)
Would the LCDs display videos from streaming services? (I am joking)
Use appropriate technology where possible, sometimes a still image will do, sometimes a live feed.
Do you really want to sit in a seat and watch screens all of the time, when you are sitting in a seat watching a screen?
I like to fly around a bit and do things.
Are you going from an engineer to becoming a security person?
Do you really wan''t tons of recorded video footage, that you will need to review later?
Having comms on video, fine.
Using a video feed for extra fields of vision in combat, fine.
Having a sensor with camera feeds that detects movement, or finds something of interest, has a voice alarm, and displays the camera feed on screen, brilliant.
Watching 4 drones, explore than galaxy remotely with mostly nothing to see for an hours on multiple screens, not unless I am really bored.
Now if my remote drone is destroyed before I get back to a place where I can view the camera how would I know what it had discovered.
Do we need to break SE1s comms relay system to have automaton drones beyond where we like our comms not to be detected or do we need them to operate independently with stealth?
I really like the idea of camera feeds on LCDs, but as an engineer I have to acknowledge the practicalities.
What would work and what would not.
On multiplayer will you have a shift pattern to keep an eye on the screens?
Will you have a video archive room eating all of the memory?
If you do store imagery, what quality would it be, which format, and how much? (frames per second, length of material)
Would the LCDs display videos from streaming services? (I am joking)
Use appropriate technology where possible, sometimes a still image will do, sometimes a live feed.
Firstly, no one said anything about recording this camera to LCD screen. That would be ridiculous for the use cases that have been stated above and would add to the game save which I doubt anyone wants.
It's also not about sitting around and watching screens 24/7 which we already do in some regards by having resource values monitored on LCDs.
However, being able to build a ship and fly it by camera is a valid option. Sure 3rd person exists, but what if you don't want people to go 3rd person? Maybe you deactivate it on the server for RP reasons which then forces people to build differently because you can't just 3rd person fly your ship around.
I currently don't believe it works for long distance use cases like on PAM ships, but assuming it does you could set up feeds that let you check on them at a glance to ensure they aren't stuck, crashed, or destroyed.
As for being a "security officer". Again that could be someone's role in an RP server. Being able to watch a series of LCDs that cover key areas of a base/ship to monitor potential invaders (even NPCs as they will be added to SE2) actually has value now.
So there are many use cases for this and performance would need to be addressed, but this is a very valid request.
Firstly, no one said anything about recording this camera to LCD screen. That would be ridiculous for the use cases that have been stated above and would add to the game save which I doubt anyone wants.
It's also not about sitting around and watching screens 24/7 which we already do in some regards by having resource values monitored on LCDs.
However, being able to build a ship and fly it by camera is a valid option. Sure 3rd person exists, but what if you don't want people to go 3rd person? Maybe you deactivate it on the server for RP reasons which then forces people to build differently because you can't just 3rd person fly your ship around.
I currently don't believe it works for long distance use cases like on PAM ships, but assuming it does you could set up feeds that let you check on them at a glance to ensure they aren't stuck, crashed, or destroyed.
As for being a "security officer". Again that could be someone's role in an RP server. Being able to watch a series of LCDs that cover key areas of a base/ship to monitor potential invaders (even NPCs as they will be added to SE2) actually has value now.
So there are many use cases for this and performance would need to be addressed, but this is a very valid request.
https://support.keenswh.com/spaceengineers/xbox/topic/lcd-screens-with-live-camera-feeds#comment-90116
I posted that 4 years ago and it got 250 votes. There's definitely a desire for this.
https://support.keenswh.com/spaceengineers/xbox/topic/lcd-screens-with-live-camera-feeds#comment-90116
I posted that 4 years ago and it got 250 votes. There's definitely a desire for this.
Camera to LCD sounds nice, yes. But it also means it needs to render what all cameras see and I would guess that is a huge performance impact.
Camera to LCD sounds nice, yes. But it also means it needs to render what all cameras see and I would guess that is a huge performance impact.
I was thinking about LCD Cameras and reading comments. I think it is great to have a security room and I think most people will use it to guide their big ships when docking or moving through difficult terrain.
If live feed is impossible I believe people will want at least a 2 or 3 fps low resolution/texture image. Something like the reflections right now. We are currently applying reflexion on many surfaces without performance. What if we apply it to small screen on LCD when player is nearby taking pictures from the camera angle. I supposed the reflexions takes picture in the object perspective pointing at the character.
Yo do that and you will have a security room filled with lcd screens changing and you could see small engineers running around, slow but efficient and it is better than nothing.
I was thinking about LCD Cameras and reading comments. I think it is great to have a security room and I think most people will use it to guide their big ships when docking or moving through difficult terrain.
If live feed is impossible I believe people will want at least a 2 or 3 fps low resolution/texture image. Something like the reflections right now. We are currently applying reflexion on many surfaces without performance. What if we apply it to small screen on LCD when player is nearby taking pictures from the camera angle. I supposed the reflexions takes picture in the object perspective pointing at the character.
Yo do that and you will have a security room filled with lcd screens changing and you could see small engineers running around, slow but efficient and it is better than nothing.
Translate video from camers to player's HUD would be cool too
Translate video from camers to player's HUD would be cool too
Camera view
Camera view
This is of extremely high immersion benefit. Just when you optimize it, include framerate and resolution settings so clients and hosts can individually tune them.
This is of extremely high immersion benefit. Just when you optimize it, include framerate and resolution settings so clients and hosts can individually tune them.
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