VOTE! Suit Features: Upgrades and Suit Classes
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Hoping for new feature... Useful Suits and Suit Upgrades
Standard Suit: No Bonus
Combat Suit: +50 hp
Engineer Suit: doubles server settings for suit carry capacity
Miner Suit: +50 power, +600L carry capacity
Explorer Suit +100% O2, +100% H2, -600L Carry Capacity
Suit Upgrades (Backpack)
Power Capacitor: +100% power
Life Support Upgrade: -50% power drain
Armor Plating: +50 hp
Bio luminescent Light: removes power drain from light and increases area of lighting around player but slightly dimmer
Extra Pockets: +350L
Bottle Storage Rack: Removes Weight for 2 bottles and adds 2 slots under upgrade slot for them
for compact bottle use
with this as a few ideas maybe have 2 upgrade slots
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LETS GO PEOPLE!
LETS GO PEOPLE!
There are many similar proposals, and they have been appearing quite regularly since the beginning.
I have discussed my opinion on the spacesuit issue more extensively in this thread:
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
Similar from jake R is there:
https://support.keenswh.com/spaceengineers2/pc/topic/48713-combatstealthemissionssuits-and-dynamic-systems
From Jony:
https://support.keenswh.com/spaceengineers2/pc/topic/48724-se2-inventorycostumeitem-sizeinteraction
There are many similar proposals, and they have been appearing quite regularly since the beginning.
I have discussed my opinion on the spacesuit issue more extensively in this thread:
https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits
Similar from jake R is there:
https://support.keenswh.com/spaceengineers2/pc/topic/48713-combatstealthemissionssuits-and-dynamic-systems
From Jony:
https://support.keenswh.com/spaceengineers2/pc/topic/48724-se2-inventorycostumeitem-sizeinteraction
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