VOTE! Suit Features: Upgrades and Suit Classes

Dave shared this feedback 2 months ago
Not Enough Votes

Hoping for new feature... Useful Suits and Suit Upgrades

Standard Suit: No Bonus

Combat Suit: +50 hp

Engineer Suit: doubles server settings for suit carry capacity

Miner Suit: +50 power, +600L carry capacity

Explorer Suit +100% O2, +100% H2, -600L Carry Capacity


Suit Upgrades (Backpack)

Power Capacitor: +100% power

Life Support Upgrade: -50% power drain

Armor Plating: +50 hp

Bio luminescent Light: removes power drain from light and increases area of lighting around player but slightly dimmer

Extra Pockets: +350L


Bottle Storage Rack: Removes Weight for 2 bottles and adds 2 slots under upgrade slot for them

for compact bottle use


with this as a few ideas maybe have 2 upgrade slots

Replies (4)

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1

LETS GO PEOPLE!

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There are many similar proposals, and they have been appearing quite regularly since the beginning.


I have discussed my opinion on the spacesuit issue more extensively in this thread:

https://support.keenswh.com/spaceengineers2/pc/topic/45275-space-suits

Similar from jake R is there:

https://support.keenswh.com/spaceengineers2/pc/topic/48713-combatstealthemissionssuits-and-dynamic-systems

From Jony:

https://support.keenswh.com/spaceengineers2/pc/topic/48724-se2-inventorycostumeitem-sizeinteraction

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With the hope of being able to remove suit entirely i have upvoted this while also i created another feedback myself mentioning being able to remove suit with advantages and disadvantages with extra features i simply mentioned. Glad someone else found the neccesity of this.

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I would also like more customizability.

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