System for marking distant asteroids for future exploration
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As I am navigating through SE space heading for my next point of interest, I often pass asteroids in the distance and think to myself that I will visit that one later. It would be useful if there was a way to mark that asteroid at a distance with a GPS and a reference to be investigated.
I suppose that this would require some sort of range finding device and a method to translate that information into GPS map XYZ.
This may have other uses too.
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A range finding block, or a feature of an existing block, or a scanning feature on a radar mapping thing?
A range finding block, or a feature of an existing block, or a scanning feature on a radar mapping thing?
I like the idea of a range finder tool and block.
I like the idea of a range finder tool and block.
There have been multiple mods for this in SE1. The closest to what it sounds like you're after is probably lidar or radar, or maybe a camera on a turret, given that rocks tend to be in visual range, and thus a telescope tracking one or more rocks could give you both position and a photograph attached to the gps marker.
There have been multiple mods for this in SE1. The closest to what it sounds like you're after is probably lidar or radar, or maybe a camera on a turret, given that rocks tend to be in visual range, and thus a telescope tracking one or more rocks could give you both position and a photograph attached to the gps marker.
If you were flying in space this would be a very basic function the ability to map what you detect up to a certain range lets say visible.
If you were flying in space this would be a very basic function the ability to map what you detect up to a certain range lets say visible.
I believe that all objects that the game logs to the save have a unique identifier.
The easiest way to mark each object for the player is to use that identifier and display it to the player. With the ability to edit or rename.
[ObjectID] 12858561 //(up to 16 characters)
[ObjectIDName]12858561 //(up to 32-64 characters)
when edited by the player:
[ObjectID] 12858561
[ObjectIDName]Fe, Si - 12858561
I believe that all objects that the game logs to the save have a unique identifier.
The easiest way to mark each object for the player is to use that identifier and display it to the player. With the ability to edit or rename.
[ObjectID] 12858561 //(up to 16 characters)
[ObjectIDName]12858561 //(up to 32-64 characters)
when edited by the player:
[ObjectID] 12858561
[ObjectIDName]Fe, Si - 12858561
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