Ideas for Surviving in Water

Timothy shared this feedback 16 days ago
Not Enough Votes

Here are some ideas for water.

1. A distinction between Ships, and Water Craft

Ships could not be able to fly underwater unless they have hydrogen thrusters, even then very slowly or something similar to that.

2. Water blocks

Boats and submarines could have there own unique propulsion. Using pumps, it would be nice to make water jets.

3. Playable Underwater environments

If water is going to be a major game start option whether on top of or underwater than,

A giant empty lifeless ocean would be very boring, therefore there could be different underwater biomes each with its own unique recources, flora, and fauna.

4. Water Gameplay and Missions

It would be nice if there was a lot of trading stations, floating and underwater, from which you can transport cargo, and npcs. It would be nice to have missions such as rescue missions, where you would rescue people trapped in underwater bases, submarines, and boats.

Replies (3)

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Buoyancy control for your suit would be useful.

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3

Many good points we can sort out and narrow in on.

Some of this is CORE gameplay and some is for later improvements.


  • Flora and Fauna? Yes. A Kracken/ Leviathan/ Long seaweed and coral reefs. Whales/ sharks/ and various Fish.

Kraken-2

  • Nature features, Bermuda triangle phenomena/ Icebergs and Sheet ice in polar regions, Hurricanes and big waves? It would all be surface stuff of course.
  • H2 or Hydrogen thrusters underwater, NO. But...Chemical rockets, YES because that's how torpedoes work.
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  • Ionic thrust, MAYBE because there is some technology that uses the polarity of water molecules for thrust like an Ion drive. The Chinese claim to have made it work
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  • CORE--Use of Propellers, water-jet drive, YES. But there needs to be a moderate variety of sizes and power types for different purposes. Most boats have few props so thrust needs to be balanced accordingly with available horsepower and RPM.
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  • CORE--Ballast tanks, YES with some programable functions that allows Subs, and Ships to Change their buoyancy and level their trim, no up-side-down boats please.
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  • IF NPC's had Ports for trade and docking, Drilling platforms for resources, and designated Shipping lanes, that could be set up with the right builds and AI controls. Campaigns can use this set up too.

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Ammorok -> https://en.wikipedia.org/wiki/Magnetohydrodynamic_drive

And it can be installed not only in the pipe, but with less efficiency directly on the hull surface than an externally flat surface panel.

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Yess! We need it!!!!!

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I don’t think the ships and water crafts need to be seperated, in my opinion the water physics and thrusters use are enough. Meaning if your ship isn’t water-tight, it will sink. If it’s not used for water but is water-tight, it will float.

If it has propellers, it will be able to move in it.

If you search for content leaks, you will see that currently an armor block is currently freely floating on the water surface. In my opinion the game should have realistic weight-buoyancy. It makes sense right now since I think current armor block in SE1 weights 500ish kg and is 2.5m wide. We don’t know for sure how much it should weight, it looks empty based on the survival welding stages. but something tells me it shouldn’t float as easy as it does. If we built a submarine, it would never submerge with these blocks. Whole weight system should be redone to be realistic, and if something is denser than water, it should sink. If it’s not, it should float. With this in mind we could build realistically on water and would need to consider the ships mass in order to make it float/sink.

Submersibles: I really wish game made it possible without any shortcuts. For example, if you want to build a VTOL, you need to build your hinge and place a thruster on it. Then program it correctly. No plug and play moving thruster parts. Meaning if you want a sub, you need to take ships mass and buoyancy into consideration, instead of pressing C to submerge and lower down. Submerging would work by increasing ships mass by letting water in, just like it works in real life.

Real life problem solving is what makes me wanna play this game over and over again. If this concept was extended in the water world, count me in.

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Spacecraft blocks are required to form an airtight structure in every combination. An airtight structure is, of course, also watertight. So this is not where the path to the submarine leads...


But we have "artificial mass" blocks in play - so it is possible to increase the weight of the submarine with an artificial mass block to exceed the displacement...

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True true, but F=MA. We got to figure out how to make these things with less mass for better performance.

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