Ideas for Surviving in Water
Here are some ideas for water.
1. A distinction between Ships, and Water Craft
Ships could not be able to fly underwater unless they have hydrogen thrusters, even then very slowly or something similar to that.
2. Water blocks
Boats and submarines could have there own unique propulsion. Using pumps, it would be nice to make water jets.
3. Playable Underwater environments
If water is going to be a major game start option whether on top of or underwater than,
A giant empty lifeless ocean would be very boring, therefore there could be different underwater biomes each with its own unique recources, flora, and fauna.
4. Water Gameplay and Missions
It would be nice if there was a lot of trading stations, floating and underwater, from which you can transport cargo, and npcs. It would be nice to have missions such as rescue missions, where you would rescue people trapped in underwater bases, submarines, and boats.
Buoyancy control for your suit would be useful.
Buoyancy control for your suit would be useful.
Many good points we can sort out and narrow in on.
Some of this is CORE gameplay and some is for later improvements.
Many good points we can sort out and narrow in on.
Some of this is CORE gameplay and some is for later improvements.
I don’t think the ships and water crafts need to be seperated, in my opinion the water physics and thrusters use are enough. Meaning if your ship isn’t water-tight, it will sink. If it’s not used for water but is water-tight, it will float.
If it has propellers, it will be able to move in it.
If you search for content leaks, you will see that currently an armor block is currently freely floating on the water surface. In my opinion the game should have realistic weight-buoyancy. It makes sense right now since I think current armor block in SE1 weights 500ish kg and is 2.5m wide. We don’t know for sure how much it should weight, it looks empty based on the survival welding stages. but something tells me it shouldn’t float as easy as it does. If we built a submarine, it would never submerge with these blocks. Whole weight system should be redone to be realistic, and if something is denser than water, it should sink. If it’s not, it should float. With this in mind we could build realistically on water and would need to consider the ships mass in order to make it float/sink.
Submersibles: I really wish game made it possible without any shortcuts. For example, if you want to build a VTOL, you need to build your hinge and place a thruster on it. Then program it correctly. No plug and play moving thruster parts. Meaning if you want a sub, you need to take ships mass and buoyancy into consideration, instead of pressing C to submerge and lower down. Submerging would work by increasing ships mass by letting water in, just like it works in real life.
Real life problem solving is what makes me wanna play this game over and over again. If this concept was extended in the water world, count me in.
I don’t think the ships and water crafts need to be seperated, in my opinion the water physics and thrusters use are enough. Meaning if your ship isn’t water-tight, it will sink. If it’s not used for water but is water-tight, it will float.
If it has propellers, it will be able to move in it.
If you search for content leaks, you will see that currently an armor block is currently freely floating on the water surface. In my opinion the game should have realistic weight-buoyancy. It makes sense right now since I think current armor block in SE1 weights 500ish kg and is 2.5m wide. We don’t know for sure how much it should weight, it looks empty based on the survival welding stages. but something tells me it shouldn’t float as easy as it does. If we built a submarine, it would never submerge with these blocks. Whole weight system should be redone to be realistic, and if something is denser than water, it should sink. If it’s not, it should float. With this in mind we could build realistically on water and would need to consider the ships mass in order to make it float/sink.
Submersibles: I really wish game made it possible without any shortcuts. For example, if you want to build a VTOL, you need to build your hinge and place a thruster on it. Then program it correctly. No plug and play moving thruster parts. Meaning if you want a sub, you need to take ships mass and buoyancy into consideration, instead of pressing C to submerge and lower down. Submerging would work by increasing ships mass by letting water in, just like it works in real life.
Real life problem solving is what makes me wanna play this game over and over again. If this concept was extended in the water world, count me in.
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