Ship rotation by engines
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The biggest problem in the engineering game is not calculating engine moments on the ship. All rotation need to be done by engines, not gyros. Gyros generally is more for information about current ship angles in space. The trust added to different positions around the center of mass must create different rotation vectors. Gyros are not needed for that.
Thrusters' locations heavily affect ship designs and maneuverability of ships. And it is more engineer-like behavior.
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An earlier proposal for the same request.
An earlier proposal for the same request.
This implies center(s) of mass and fulcrums. This is a radical change and paradigm shift for ship building. I'm unsure this would be good for the game. It would really raise the bar for minimum skillset.
This implies center(s) of mass and fulcrums. This is a radical change and paradigm shift for ship building. I'm unsure this would be good for the game. It would really raise the bar for minimum skillset.
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