Asymmetric thrust
Not Enough Votes
In SE1 thruster placement didn’t matter, only orientation. This made building a bit simpler, but did not allow for certain flying techniques and did not reward engineering. Given that SE2 is already changing a number of systems I would like to suggest the introduction of asymmetric thrust. If thruster placement mattered then not only would building ships get a bit more interesting, but combat would reward targeting particular thrusters to compromise enemy movement
Realistic thrust vectoring. It would be interesting if there was a Thruster Management Computer that did the following:
Realistic thrust vectoring. It would be interesting if there was a Thruster Management Computer that did the following:
This seems like something that would be a good optional setting at world creation, there are times (especially when recreating sci-fi props) where the thrust placement not mattering is very important but your suggestion would work great for adding some fun challenges when we get survival.
This seems like something that would be a good optional setting at world creation, there are times (especially when recreating sci-fi props) where the thrust placement not mattering is very important but your suggestion would work great for adding some fun challenges when we get survival.
I wouldn't mind seeing this as an optional thing for people to use. Because there will be times that I would want to fly something akin to a borg cube, and other times I may want something to take advantage of a feature like this. As long as it's not forced on me full time then cool. If I can cycle it on and off as I please then sure, let's go.
I wouldn't mind seeing this as an optional thing for people to use. Because there will be times that I would want to fly something akin to a borg cube, and other times I may want something to take advantage of a feature like this. As long as it's not forced on me full time then cool. If I can cycle it on and off as I please then sure, let's go.
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