Drill Fire Effects
Not Enough Votes
The "fire" effects on the drill, while cool looking, don't make any sense. I could understand a dust effect or rubble, but the orange "flame" effect is very out of place in my opinion.
You can't vote. Please authorize!
I totally agree with this, It makes absolutely no sense for the drills to create fire effects, Alongside that the drill-head does not look very good..
I totally agree with this, It makes absolutely no sense for the drills to create fire effects, Alongside that the drill-head does not look very good..
I agree, it is a neat effect but why would there be fire by friction in a vacuum?
Remove the fire effects, ore and rock is not that flammable.
Use dust and particle debris with a few sparks here and there, not a wild fireball.
Figure out what ores may have a more "dusty", "rusty" or "sparky" look to them when drilling to vary the special effects.
I agree, it is a neat effect but why would there be fire by friction in a vacuum?
Remove the fire effects, ore and rock is not that flammable.
Use dust and particle debris with a few sparks here and there, not a wild fireball.
Figure out what ores may have a more "dusty", "rusty" or "sparky" look to them when drilling to vary the special effects.
If the colour of the dust related to the resource being mined it would be helpful.
As for the drill head it does not look like an upgrade.
If the colour of the dust related to the resource being mined it would be helpful.
As for the drill head it does not look like an upgrade.
The design of the drill is strange indeed. Idk, .. must be the new keen team coming up with new strange ideas.
One developer mentioned you do not need oxygen to make friction heated materials glow, whit which i agree.
But you need time and lots of friction to heat up materials that way. The rapid removal rate of voxels would not leave lots of time for them to be heated to a temperature high enough to give out the fiery glow which is above 500 C.
Also the red fire is disrupting visibility, and you can imagine it gets very annoying after hours of mining. Same as some ingame sounds.
sadly developers do not catch on, like they do not play the game.
The design of the drill is strange indeed. Idk, .. must be the new keen team coming up with new strange ideas.
One developer mentioned you do not need oxygen to make friction heated materials glow, whit which i agree.
But you need time and lots of friction to heat up materials that way. The rapid removal rate of voxels would not leave lots of time for them to be heated to a temperature high enough to give out the fiery glow which is above 500 C.
Also the red fire is disrupting visibility, and you can imagine it gets very annoying after hours of mining. Same as some ingame sounds.
sadly developers do not catch on, like they do not play the game.
The Drill effect should be a cloud of dust and debris with the same color characteristics of the voxel being drilled.
As a kid, my Tonka Trucks never lit on fire in the dirt pile out back (unless I purposefully lit them on fire)
The Drill effect should be a cloud of dust and debris with the same color characteristics of the voxel being drilled.
As a kid, my Tonka Trucks never lit on fire in the dirt pile out back (unless I purposefully lit them on fire)
The drills and the effects of their work in SE2 are visually inferior to those in SE1. Unfortunately...
The drills and the effects of their work in SE2 are visually inferior to those in SE1. Unfortunately...
Normally I try to find something good to say every time but I agree, Sorry guys it's 100% garbage.
Drill model sucks, too much like a cartoon a 5yr old would use for a LEGO Duplo set.
I suggest multiple head types for different purposes, something more like these examples... in a few various widths and diameters instead of having Lag issues from having to use 100 of the same size drill.
MEDIUM & LARGE Bits:
This Cylindrical/Lateral drill head would allow for cutting smooth wide tunnels for bases and ramps in and out. It would be a good beginner drill head. with more options for mounting instead of straight forward.
I Also enjoy the bigger drill bit for big jobs in mass strip mining to reduce the number of drills I have to use, because we all hate lag using an additional 200 drill heads...
MEDIUM & LARGE Bits:
JUST LARGE Bits:
We need an asteroid eater, or one drill big enough to core out a base in less time. Large tunnel boaring drills like this are just the trick.
Normally I try to find something good to say every time but I agree, Sorry guys it's 100% garbage.
Drill model sucks, too much like a cartoon a 5yr old would use for a LEGO Duplo set.
I suggest multiple head types for different purposes, something more like these examples... in a few various widths and diameters instead of having Lag issues from having to use 100 of the same size drill.
MEDIUM & LARGE Bits:
This Cylindrical/Lateral drill head would allow for cutting smooth wide tunnels for bases and ramps in and out. It would be a good beginner drill head. with more options for mounting instead of straight forward.
I Also enjoy the bigger drill bit for big jobs in mass strip mining to reduce the number of drills I have to use, because we all hate lag using an additional 200 drill heads...
MEDIUM & LARGE Bits:
JUST LARGE Bits:
We need an asteroid eater, or one drill big enough to core out a base in less time. Large tunnel boaring drills like this are just the trick.
Replies have been locked on this page!