use SE1 control scheme Build Control and movement ,remove Locking player while building
Not Enough Votes
Onethe vastly different controls between Se1 and Se1
the current key binds are unmanageable and uninformative, nothing about control schemes
and please remove the locking the player when building cause it makes Building over large areas Difficult
the ctrl+num to switch hotbar, scroll wheel to cycle though block types,
pressing the hotkey (1-9 twice to change block siee
to the n to cycle through the mirror planes, m to toggle symmetry,
the ability to move and rotate around while placing blocks (and pgdn/pgup/home/insert/endd to rotate the block.
the X and Z to toggle jetpack and dampeners
they are easier to manage and keep track of
undo redo could be Shift-T Shift Y in build mode
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ive been hoping that we can get a more similar control scheme and i really want an se1 control profile
ive been hoping that we can get a more similar control scheme and i really want an se1 control profile
I have a disability and my left hand does not always cooperate I would love the old controls back or at least the option to remap the controlls so I can put them back, this new setup has reduced my planned gaming time drastically due to how uncomfortable the new controls are to use
I have a disability and my left hand does not always cooperate I would love the old controls back or at least the option to remap the controlls so I can put them back, this new setup has reduced my planned gaming time drastically due to how uncomfortable the new controls are to use
Some points are good, some I can't agree with. The old control was horrible for me, always need to put my hand from my mouse to reach the keys for rotating blocks. Now I don't need that anymore and after near 50 hours in SE2 I don't want the old controls back. But some little tweaking would be fine.
General I'm for options, so setting up own key bindings should be a must in SE2. Not like it was in SE1. That way everyone can change it how they want it and for some gamers with disabilities it is a need.
Some points are good, some I can't agree with. The old control was horrible for me, always need to put my hand from my mouse to reach the keys for rotating blocks. Now I don't need that anymore and after near 50 hours in SE2 I don't want the old controls back. But some little tweaking would be fine.
General I'm for options, so setting up own key bindings should be a must in SE2. Not like it was in SE1. That way everyone can change it how they want it and for some gamers with disabilities it is a need.
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