Inventory Management
We need an inventory management system built into the game. (i.e. Isy's Inventory management system, but better)
We need to be able to:
Set the amount of each item we want on hand and have the assembler(s) auto build them if we have the resources.
Set an overage amount so anything over a set % is disassembled. We have 1000 with an overage of 10% so everything over 1100 is disassembled.
be able to set an item wanted quantity to 0 so that any of them in a container are auto disassembled. (such as the basic tools once you have better. I am tired of flying outside my base to drop tools on the ground and stopped disassembling them long ago)
Have the refineries know what ingots are needed and switch to what is needed, not to just go by what is first in the stack of ores.
Icons should be in color to assist in quickly telling them apart.
We should be able to set what each cargo container should hold, have check boxes for Components, Ingot/Ore, ammo, tools, etc. so that we can manage where things go without having to move EVERYTHING BY HAND ALL OF THE TIME. This would let you dump a driller or Grinder ship inventory without having to move it to the correct cargo container.
Be able to set an inventory for a ship that is filled or emptied every time. i.e. a specific ammount of ammo into a cargo container, extra parachutes, or empty all ore (but not the ice out of my O2/HY generators)
Isys Inventory is a must on every game I start. An in built version would be amazing. Perhaps tie it to a logistics computer block that takes a bit to get up and running.
Isys Inventory is a must on every game I start. An in built version would be amazing. Perhaps tie it to a logistics computer block that takes a bit to get up and running.
YES all of the yes. This would make it alot easier to restock and reload on various ships. Just park, tell it which load to apply to the ship and roll.
YES all of the yes. This would make it alot easier to restock and reload on various ships. Just park, tell it which load to apply to the ship and roll.
A few ideas for Inventory management:
Inventory Management System
Order of operations, Ore Priority
Productivity profile, Yield, Power, Speed,
Emissive Indicator (The ore currently processing)
Emissive Indicator (Power consumption)
Emissive Indicator (Rate of production, per ore)
Push to assigned cargo containers (option)
Storage assignment/allocation (blacklist/whitelist)
Order of operations, (Parts Priority List sort function)
Productivity profile, Yield, Power, Speed,
Production Quota (List function)
Blueprint production, (Missing Parts Indicator, Ore required)
Push to assigned cargo containers (option)
Storage assignment/allocation (blacklist/whitelist)
Storage assignment/allocation (blacklist/whitelist)
Ore, Ingot, Parts, etc.
Emissive Fill Indicator
H2, O2, upgrade modules
Multi-directional ports sorting,
Straight, T-shape, Cross,
Push to assigned cargo containers (Option)
Push to assigned cargo containers (Option)
Pull from assigned cargo containers (Option)
A few ideas for Inventory management:
Inventory Management System
Order of operations, Ore Priority
Productivity profile, Yield, Power, Speed,
Emissive Indicator (The ore currently processing)
Emissive Indicator (Power consumption)
Emissive Indicator (Rate of production, per ore)
Push to assigned cargo containers (option)
Storage assignment/allocation (blacklist/whitelist)
Order of operations, (Parts Priority List sort function)
Productivity profile, Yield, Power, Speed,
Production Quota (List function)
Blueprint production, (Missing Parts Indicator, Ore required)
Push to assigned cargo containers (option)
Storage assignment/allocation (blacklist/whitelist)
Storage assignment/allocation (blacklist/whitelist)
Ore, Ingot, Parts, etc.
Emissive Fill Indicator
H2, O2, upgrade modules
Multi-directional ports sorting,
Straight, T-shape, Cross,
Push to assigned cargo containers (Option)
Push to assigned cargo containers (Option)
Pull from assigned cargo containers (Option)
I defo use isy! however i think to build it into the game i think it needs to only work as an upgrade module. It would give the player something to work towards. gives the player a decision like " Speed Module" or " management Module" providing they go with that concept in SE2
I defo use isy! however i think to build it into the game i think it needs to only work as an upgrade module. It would give the player something to work towards. gives the player a decision like " Speed Module" or " management Module" providing they go with that concept in SE2
Honestly Isy's Inventory Manager is almost perfect in what it does. If the setup process was simpler because it was natively implemented in the game it would be literally perfect.
Honestly Isy's Inventory Manager is almost perfect in what it does. If the setup process was simpler because it was natively implemented in the game it would be literally perfect.
No like from me. I'm for a better system, yes, but that goes way to far for me and removes a aspect of the game because it automates too much.
No like from me. I'm for a better system, yes, but that goes way to far for me and removes a aspect of the game because it automates too much.
Why not have the ability to display inventory by subgrid? This would involve adding up all the elements of each real inventory of these.
Why not have the ability to display inventory by subgrid? This would involve adding up all the elements of each real inventory of these.
It's all pretty easy to do with a programmable block. Assembling/disassembling/disposing/moving items - all of the above. Plus visualization of the process and statistics on the screens.
Even automatically launch a self-completing driller to replenish resources derived from stone.
It's all pretty easy to do with a programmable block. Assembling/disassembling/disposing/moving items - all of the above. Plus visualization of the process and statistics on the screens.
Even automatically launch a self-completing driller to replenish resources derived from stone.
I would like a sort by tab on the inventory view so that containers could show the items inside sorted in the follow ways:
Sort by
Mass/weight
Volume
Type : Ores, ingots, components, tools
Name : a-z
Note : This only changes the way that you would view the items in the container.
I am not sure if a view by priority is needed as well, for ore processing.
I would like a sort by tab on the inventory view so that containers could show the items inside sorted in the follow ways:
Sort by
Mass/weight
Volume
Type : Ores, ingots, components, tools
Name : a-z
Note : This only changes the way that you would view the items in the container.
I am not sure if a view by priority is needed as well, for ore processing.
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