Please remove the 60FPS physics engine Lock
Planned
Hi There,
In SE1 we are aware the where a 60FPS lock on the physics engine and that is fine now that that game is a decade old.
With the new effort with your new VRAGE 3 engine can you consider not having this same limitation in SE2 now that we have a chance at a clean slate.
Even with vsync disabled and with a RTX 4090 running 200 FPS the game still has a lot of latency as if SE2 game engine is capped at 60 as the SE1 engine was.
If this is the case, can your team look into addressing this early on so we are not stuck with this limitation into the future.
A decoupling of the physics and rendering or a higher cap would be appreciated
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I totally agree with this statement and upvoted it :)
I totally agree with this statement and upvoted it :)
Its 2025 come on, most of us are above 60hz monitors at this point. I expected a game that would actually use my hardware
Its 2025 come on, most of us are above 60hz monitors at this point. I expected a game that would actually use my hardware
Realistically I assume you may not be able to outright remove the physics engine cap, but can you considering bumping it up to 120+ UPS. This way if you code the new physics engine cap to 120 UPS, then at least the rendering engine will not have the latency of 60 losing responsiveness.
Realistically I assume you may not be able to outright remove the physics engine cap, but can you considering bumping it up to 120+ UPS. This way if you code the new physics engine cap to 120 UPS, then at least the rendering engine will not have the latency of 60 losing responsiveness.
They addressed this on stream. They are looking into it. Many players do not have this cap, try turning off VSync
They addressed this on stream. They are looking into it. Many players do not have this cap, try turning off VSync
Completely agree. This needs to get unlocked. It's not a nuber 1 priority but like come on, we are in 2025.
Completely agree. This needs to get unlocked. It's not a nuber 1 priority but like come on, we are in 2025.
I know the game is locked to 60 updates per second, but could the developers at least interpolate MOUSE and CAMERA movements like most other games do?
Take Minecraft for example: it only runs at 20 updates per second, but the camera motion is buttery smooth, even at frame rates above 1000 FPS. Without interpolation, allowing frame rates over 60 FPS in Space Engineers 2 seems pointless, as it just renders the same frame multiple times. This not only wastes GPU resources and power but also misses an opportunity to make the game feel smooth and responsive.
I love the improvements and the new graphics, and I really want to play and enjoy the game more, but this issue significantly detracts from the experience. I do believe that the game could have way more success just by fixing this, in 2025 every player wants to play way above 60fps!
I know the game is locked to 60 updates per second, but could the developers at least interpolate MOUSE and CAMERA movements like most other games do?
Take Minecraft for example: it only runs at 20 updates per second, but the camera motion is buttery smooth, even at frame rates above 1000 FPS. Without interpolation, allowing frame rates over 60 FPS in Space Engineers 2 seems pointless, as it just renders the same frame multiple times. This not only wastes GPU resources and power but also misses an opportunity to make the game feel smooth and responsive.
I love the improvements and the new graphics, and I really want to play and enjoy the game more, but this issue significantly detracts from the experience. I do believe that the game could have way more success just by fixing this, in 2025 every player wants to play way above 60fps!
This is actually a bug with VSync and is not a intentional feature. If you disable VSync, you will no longer be stuck at 60 FPS.
EDIT: I see what they mean now, other than the VSync issue. Not sure of that is a limit in Havok or in VRAGE.
This is actually a bug with VSync and is not a intentional feature. If you disable VSync, you will no longer be stuck at 60 FPS.
EDIT: I see what they mean now, other than the VSync issue. Not sure of that is a limit in Havok or in VRAGE.
Made an account just to say I agree that the whole, I have more than 60 fps but it always feels like 60 fps needs to go. I have a nice chunk of time invested in the first one when they changed it then, and I stopped playing. I will refund this one unfortunately, which really sucks since I've had some real blasts in the original, and had plans for this one, but sucks when I can't personally get past the cap. I haven't been locked to 60 fps in over a decade, and I don't plan on going back now.
Made an account just to say I agree that the whole, I have more than 60 fps but it always feels like 60 fps needs to go. I have a nice chunk of time invested in the first one when they changed it then, and I stopped playing. I will refund this one unfortunately, which really sucks since I've had some real blasts in the original, and had plans for this one, but sucks when I can't personally get past the cap. I haven't been locked to 60 fps in over a decade, and I don't plan on going back now.
This is genuinely the most pressing issue for me. The game feels unpleasant to play due to the significant amount input lag and judder.
This is genuinely the most pressing issue for me. The game feels unpleasant to play due to the significant amount input lag and judder.
DEVS, I hope the issue posted here is not confused with the bug where vsync enabled in game was capping the FPS to 60 (and is not capped when VSync is not on).
It is the deeper issue with the 60 UPS cap causing latency even with VSync off and you are showing 200 FPS but feels like 60 due to some kind of coupling with the UPS.
I just wanted to comment as it is great to see this is marked as 'In Progress' but hope it was not thought to be just fixing how the VSync setting works :)
DEVS, I hope the issue posted here is not confused with the bug where vsync enabled in game was capping the FPS to 60 (and is not capped when VSync is not on).
It is the deeper issue with the 60 UPS cap causing latency even with VSync off and you are showing 200 FPS but feels like 60 due to some kind of coupling with the UPS.
I just wanted to comment as it is great to see this is marked as 'In Progress' but hope it was not thought to be just fixing how the VSync setting works :)
Its strange that this is a problem for nvidia based cards. I'm running at around 100fps on extreme settings with a 6900 xt and I haven't notice much latency. even with my overlay it's only reading at 11ms of latency and that's not much at all. It might have more to do with dlss than with VSync.
Its strange that this is a problem for nvidia based cards. I'm running at around 100fps on extreme settings with a 6900 xt and I haven't notice much latency. even with my overlay it's only reading at 11ms of latency and that's not much at all. It might have more to do with dlss than with VSync.
Im not fan to removing the fps limiter, refresh and FPS are rwo different things.
Im happy with 60 FPS for stabile game play
Im not fan to removing the fps limiter, refresh and FPS are rwo different things.
Im happy with 60 FPS for stabile game play
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