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"Voxel" armour blocks.

Martin Rudat shared this feedback 10 months ago
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It would be nifty if we could have "voxel" armour blocks that create a mesh in a similar way to voxels or, equivalently, the ability to convert an entire asteroid into a dynamic grid (provided we can afford the PCU cost), either as a form of cheap ablative armour, asteroid mining or as a kinetic weapon.

Replies (1)

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The ability to convert a voxel object to a moving grid and vice versa would certainly be interesting.

Albeit with various restrictions - only "pristine object" undamaged by mining, no voxel - grid interconnections (i.e. no buildings on the object)

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Wouldn't that be the whole point? You find asteroid, you live on asteroid, you build thrusters, gyros, power on asteroid.

You convert to ship asteroid + base and fly off?

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You'd almost have to have a voxel-grid interconnection to get a terminal for the voxels.

Arguably, there are two components; voxel armor blocks that look like voxels (i.e. have a generated mesh depending on how 'welded' any particular voxel is), and a method for converting voxels into voxel armor such that it still looks about the same.

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