[New Feature] Springs & Shock Absorbers - Stackable and adjustable

Kennet0508 shared this feedback 3 months ago
Under Consideration

Proposal:

Introduce more variety to functional Blocks, Having springs and shock absorbers will help make custom landing gear, custom suspension and walker legs behave a lot better, and vill significantly improve many aspects of the game for many creative players in various ways, like absorb gun recoil, making things bounce in general


The world of suspension parts is massive, there are springs, coil springs, shocks, struts, leaf springs, air suspension and more, bringing any of these into the game would be a game changer!


There would have to be different lengths (or adjustable/stackable) of each type, and they should have adjustable strength like the regular wheel suspension block already has today.

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How Shocks & Springs Work (Shock Absorbers & Coil Springs)

https://www.youtube.com/watch?v=isTySsfLU9Q


Theese parts would fit nicely with my other topic:

[New Feature] U-Joints and Ball Joints

- https://support.keenswh.com/spaceengineers2/pc/topic/45224-new-feature-u-joints-and-ball-joints

Replies (7)

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Quote from "shinesparksnow":

"if we get springs i am honest to fucking god never going outside ever again"

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The pistons, rotors and hinges should have an alternative mode of operation where they would act like a suspension. You would specify a target position or angle, a spring strength and a damping factor.

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The lengths I've had to go through in order to land my ship safely... Nearly 40 subgrids for JUST the landing gear


https://youtu.be/u08auPIrObw?si=5qAlcfHOdBlSvMIV


I would love to make this prettier and more simple

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Anyone who says it can't be done is either wrong or lying.

I will just leave this here.

https://streamable.com/y25vou

Yes, that is a wheel suspension block (actually two), not a piston.

It is entirely doable even in SE1 with patience and a little stubbornness.


Keen, you should really look into polishing your multiblocks, mechanisms like this are a perfect fit for them. They work fine physically, and Havok collisions are really easy to manage. The only real ugly part is when you look at the block bounding boxes, because in order for these parts to fit real world scale applications, I have to use model offset and noncentered top part dummies. Multiblocks would clean that up nicely.


This spring which can be placed on any inline hinge pair within its extents due to how I built it, is sized for a similar subgrid wheel suspension that has fully realistic articulation (caster, camber, compression geometry) and is more stable than vanilla suspensions for competitive performance cost (already built, and I am also planning to set up a virtual engine and transmission, using the same techniques)

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