[New Feature] U-Joints and Ball Joints
Under Consideration
Proposal:
Introduce more variety to functional Blocks. We already had the Rotors and hinges. Having new types of joints, will give players absolute freedom when it comes to subgrid creations. Whatever type! down below is a couple examples that would be massive for creativity!
Universal Joint
Ball Joint
Ill also quickly reference this SE1 feedback topic that got over 870 thumbs up:
Add Free 3 Axis lockable Ball joints From GrindyGears - 6 years ago
https://support.keenswh.com/spaceengineers/pc/topic/add-free-3-axis-lockable-ball-joints
Theese parts would fit nicely with my other topic:
[New Feature] Springs & Shock Absorbers - Stackable and adjustable
The LEGO piece sold it.
The LEGO piece sold it.
This could be great for trailers. Trailers need multiple axis of movement. Currently players need to use two rotors/hinges to achieve this, which adds extra physics complexity to the vehicle. This would decrease the number of grids required.
This could be great for trailers. Trailers need multiple axis of movement. Currently players need to use two rotors/hinges to achieve this, which adds extra physics complexity to the vehicle. This would decrease the number of grids required.
Good idea, but...
But not all real working things are easy to computer simulate. And just a rotating gimbal joint and determining the position and orientation of objects attached to it is one of the "mathematically hideous" things. The same goes for a ball joint - it's just a different physical realization of the same principle.
In both cases, all it takes is a few turns and the accumulating rounding error will do its destructive work. Welcome kraken... Or clang.
Good idea, but...
But not all real working things are easy to computer simulate. And just a rotating gimbal joint and determining the position and orientation of objects attached to it is one of the "mathematically hideous" things. The same goes for a ball joint - it's just a different physical realization of the same principle.
In both cases, all it takes is a few turns and the accumulating rounding error will do its destructive work. Welcome kraken... Or clang.
So... to make a universal joint, all you need is a cross spider, which is effectively a hinge part that can simultaneously be attached to two different hinges.
A ball joint would be awesome; you could use it for a tow hitch.
So... to make a universal joint, all you need is a cross spider, which is effectively a hinge part that can simultaneously be attached to two different hinges.
A ball joint would be awesome; you could use it for a tow hitch.
I have already tried to mod a "hitch ball mod" and this subject responds to my wish to have a system of connectable and passively moving blocks (trailer hitch, tracking of the terrain between two connected sub-grids)
I vote for
I have already tried to mod a "hitch ball mod" and this subject responds to my wish to have a system of connectable and passively moving blocks (trailer hitch, tracking of the terrain between two connected sub-grids)
I vote for
Ball Joint Concept
Ball Joint Concept
End joint
End joint
How about a Slewing Drive functional block that can make Orbital rings possible.
They are hollow so you can fly/pass through and allow the inner or outer ring to spin.
OR
OR
OR
How about a Slewing Drive functional block that can make Orbital rings possible.
They are hollow so you can fly/pass through and allow the inner or outer ring to spin.
OR
OR
OR
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