[suggestion] Thrust to weight guage

Chris shared this feedback 20 days ago
Not Enough Votes

While thruster overload is a welcome addition, with my experimentation I've found by the time you get any warning, its just too late...

some kind of gauge giving the ratio between force caused by gravity and mass versus upward thrust would be most useful

This will give the user an intuitive feel for how capable (or not!) their ship actually is under different loads and environments, this is not a replacement for the thrust overload warning but an enhancement (if you really are that overloaded there should be alarms!)

Replies (4)

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Pulling from KSP, a TWR readout would also require atmo/non-atmo, and for each axis of translation, and change dynamically with weight and atmo pressure percentages. ...and for underwater!


To make it even more useful, have the ability to select what those different setting are on your 'build planner' to understand your ship's performance in those environments when building it. ...Or, as you said, just add a gauge.

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Ship statistics in general would be useful. Max acceleration (in G) for each axis. Rotation force in each axis. All depending on your current mass ofc. A total time you can accelerate at full for a given fuel/energy reserve. We had a gauge for remaining energy (measured in time). It was useful, there should be something like that for fuel too. This data should be available to display on LCD, not necessarily as flight UI. I'd say most of the flight information might be added as an LCD app rather than a standard UI overlay. This way, you can set up whatever information you need for different kinds of ships, allowing you to enjoy playing more from a first person perspective.

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I like the idea of a LCD app, in fact more LCD apps and a simplified API for scripting - could be a useful "modding lite" to allow people to add stuff like this without need for base game modifications....

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I want to expand on the idea - and yes, some more QOL when designing ships thrust and mass would be helpful so to know how many thrusters to slap on to a design.


-more stats on the items menu 'G' would be nice, the item descriptions lacks stats like thrust (for thrusters) and mass for all blocks and additional stats for 'function' blocks like batteries so you can look them up without building them and then looking on them on thec ontrol panel 'K'.


-overall GRID stats - especially also when creating a new grid in projection mode (in survival) - so i see the entire grid mass and thrust (in each direction). then. this would already be helpful, since we can then calc much more easy thrust to weight in advance. special bonus points if a dropdown for gravitational environment like in KSP where there so TWR can be seen for g=1 planets or other moons and so on. ofc these stats would be nice to have on the ship details aswell after being welted.

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also sth like overall cargo capacity and TWR and max accelartion (in space) when empty/full.

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