NPC mannerisms

Deon Beauchamp shared this feedback 20 days ago
Not Enough Votes

This idea is probably way out of reach of the game.

An emote that creates individuality for a NPC, something that they do occasionally that makes them stand out, a physical habit or twitch, that could identify them. It could be a single emote or a pattern of emotes in a particular order. The expression could be subtle or exaggerated, it could also be an utterance like a sigh or blowing out or sucking through the teeth. The action could be the results of an old injury, ache or pain. There could be a set of emotes or sounds that an NPC could regularly pick from that would make them, who they are, an individual idiosyncrasy. May be groups of NPCs could have a collective mannerism too like a haka or a ceremonial salute or cheer.

Replies (2)

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I can imagine an NPC squad leading ordering NPCs under their command to form a line and salute either in sequential order stating their name in turn or a simultaneous salute.

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There are many ways to say hi, a characters cultural background, mood and outlook can be embedded in how they express the acknowledgement of another.

A character may:

walk with a limp

rock their shoulders from side to side a little when they walk

tap their feet when eager to move on

give you a rude gesture when your back is turned

look down at their feet and whistle

hop on one foot

Show you how big the fish that they nearly caught was with their hands

look up at the sky or to the side when you are talking to them

when sitting at a table, they may drum their fingers or stamp their fist

make an explosion gesture with one hand and make a boochch sound.

walk around in a circle reading a datapad with the other hand gesticulating along with the text.

pace up and down along a path as if thinking, and then put one finger in the air and walk away.

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