Phantom Forces through bugged Blueprint
Hello There,
I am not sure how or why this happens but for some reason, my grid starts producing massive amounts of upwards Force Despite having no thrusters in that Direction.
Videodemonstration on Youtube: https://www.youtube.com/watch?v=4nHiReAAHbQ
To reproduce place the grid "CLimber ml2(bugged)" in atmosphere or use the provided world save, then:
- Enter the Rover
- Turn on the downward thrusters
- Turn off the downward thrusters
- Leave the Rover
- An Upward Force is now being applied.
Also:
- The Upward Force can be increased by actively thrusting downwards while on the ground
- The Upward Force can be turned off bei Pressing the Thrust Downwards button.
Background:
I had built this rover "Older_Version(not bugged)" with downwards thrust to climb mountains with, it worked perfectly fine for hours until I flipped.
When I tried to flip back onto the wheels using gyroscopes, the rover suddenly gained an upward force and slammed me into a mountain.
Since Autosave overwrote my save when I was already in the air, I'm unable to provide an save before it was bugged.
Unable to go back to a previous save I decided to create a blueprint of the rover in it's current (bugged) state.
This is how the "CLimber ml2" Blueprint was created.
I like this feedback
using downward propulsion to prime the wheel stiffness as a spring, and launch yourself into the sky.... thats insane.
using downward propulsion to prime the wheel stiffness as a spring, and launch yourself into the sky.... thats insane.
I am having this issue in space without wheels or springs all thrusters off. Grid just takes off straight up and then goes crazy for about a minute busting off unsecured hinges. Tried adding more Gyro's Turning Gyro's on and off, its instant not ramping up like Thrusters. It is a large Mother Ship. After it does it my character will drift in multiple directions I expect around the center of mass of the ship but have not confirmed it is not in line with the Gravity generator. No initial wreck started after 4th large hinge and when one of those doors got out of alignment when cut free it drifted each block little square blocks could not be stopped by ramming it. After first attempt tight right up against each other grids that used to slide did not, it has never hit anything.
I am having this issue in space without wheels or springs all thrusters off. Grid just takes off straight up and then goes crazy for about a minute busting off unsecured hinges. Tried adding more Gyro's Turning Gyro's on and off, its instant not ramping up like Thrusters. It is a large Mother Ship. After it does it my character will drift in multiple directions I expect around the center of mass of the ship but have not confirmed it is not in line with the Gravity generator. No initial wreck started after 4th large hinge and when one of those doors got out of alignment when cut free it drifted each block little square blocks could not be stopped by ramming it. After first attempt tight right up against each other grids that used to slide did not, it has never hit anything.
I have a bug that looks like this but it is when I set thrusters override from 1 to 0 and then the mysterious force is dragging me with an incredible force. I made the ticket https://support.keenswh.com/spaceengineers2/pc/topic/56610-thrusters-set-override-from-1-to-0-create-a-mysterious-force-without-thrusters-pushing for this so they can have the blueprint
I have a bug that looks like this but it is when I set thrusters override from 1 to 0 and then the mysterious force is dragging me with an incredible force. I made the ticket https://support.keenswh.com/spaceengineers2/pc/topic/56610-thrusters-set-override-from-1-to-0-create-a-mysterious-force-without-thrusters-pushing for this so they can have the blueprint
having the same result, test if the resulting force when you stop forward thrusters is proportional to numbers of gyros.
I had a similary effect on one of my blueprint. it is because the forward thrusters force gyro to keep horizontality for the ship, because of a thurster force in upper position than the gravity center of your grids that force gyro to turn. and wen you stop go forward , it seems that gyro continue to turn a bit. and the result is a noze up or a looping in extrem case.
may gyro are too low responsive...
having the same result, test if the resulting force when you stop forward thrusters is proportional to numbers of gyros.
I had a similary effect on one of my blueprint. it is because the forward thrusters force gyro to keep horizontality for the ship, because of a thurster force in upper position than the gravity center of your grids that force gyro to turn. and wen you stop go forward , it seems that gyro continue to turn a bit. and the result is a noze up or a looping in extrem case.
may gyro are too low responsive...
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