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Delete mission components at completion of mission for 'deliver items' missions

Wilhelm shared this feedback 41 days ago
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As nice as it may be to have a mission where you 'deliver 2000 of 3 different ores' to a cargo container, and when completing the mission you can then take the components out and use them for yourself...probably should either move those components to a storage players don't have access to, or delete them. Deliver 35 metal grids is great, I get the mission reward for delivering them and then I get to keep the grids.

Those items should not be player accessible after the missions.

Replies (5)

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And the Space Buddy Award for most redundant use of the word mission in a feedback title goes to...

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your "bump my own topic" style, is something to be both envied, and despised.

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With VS 2.3 If I deliver stuff to a remote cargo container, the the stuff stays there. If I deliver to Vallation Station or Vallis Reach, this stuff disappears when I claim the rewards (with the exception of then metal grids, when only 150 of the requested 200 disappear - in the bulk construction components contract).

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This already happens except at Vallis Reach and Vallation Station I found. Where the none or some material in the storage didn't disappear.

Palatine didn't do this, everything disappeared once the mission was completed. I am wondering if there is a window where the the game counts the quantity as met, but allows you to pull the amount back out before selecting complete.

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i think that some of the first "starting contracts" are ment to collect resources for your own use. it just doesnt specifically say that. perhaps the phrasing needs to be re assessed.

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The missions in the tutorial stage are intentionally designed to be so that you get to keep the stuff you collected. All of those materials (iron, silicon, nickel, metal grids, and ice) are meant for building yourself a hydrogen space ship that you can then use to fly to the Vallation station, which completes the tutorial. Essentially, the tutorial is guiding you to gather the materials you need for the final task.

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Well, in that case, it would be preferable if the mission itself wasn't saying you were gathering the ore for some other purpose to restock their supplies or for a contract (to provide to some anonymous source). It should be clear that it's paying you to gather resources...for you...?

If it's intentional, it's kind of silly. It's like a restaurant paying you to come in and eat dinner.

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i agree with you, the "tutorial" contracts should be labled and phrased differently so they are obviously more like a training course for how to do all the things you will need to be able to do for future contracts.


maybe something as simple as "completing this competency test will earn you the results of your effort in addition to these rewards"


i dunno, im not a writer.

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That's an excellent way to look at it, and fine phrasing. The main 'worry' is that someone new to the game taking the tutorial might get confused or as in my case, I was worried I'd un-finish the mission but tried to do it anyway since we're supposed to be testing the game and providing feedback :).

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But the tutorial mission does say it... It explicitly says that they are safekeeping your stuff and that you can use the container in the base.

It also makes sense as a tutorial mission. It's teaching you what to do to get into space.

In the actual missions after the tutorial, you are delivering items and don't get keep them.

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hmmm, i have considered the start mission are tutrials, and in most case, what you have mined is used to made the next tuto/mission,. so i'm not sure the spirit is to delete this items in tuto. Outside start tutorial missions Yes, it would be nice...

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