Better Food System for SE2 (Wildlife + Trading)
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I think a better food system in SE2 could really add some great new gameplay loops.
There could be different ways to obtain food, to support various gameplay styles and progression stages. Below I have detailed several systems that could all work together to create different food types that have various qualities, but when combined, it creates very high quality food. This would also introduce a new contract for those who wish to be farmers, where they need to gather and sell different produce to the system. Food can be obtained via several methods, all of which add new gameplay loops to support various types of players.
Here are the ideas:
1. Animals
- Each world has different animals
- Hunt animals and loot them for their meat (+ unique cool plant based animal?)
- Use cooking type blocks to cook the meat
- Ability to breed animals and put them in pens
- Allows for entire farm areas on large ships that would require proper oxygen etc to keep the animals alive
- This would be medium quality food that keeps you full for a fair amount of time.
2. Plants
- Pick up and eat plants, including things like berries
- Or plant seeds, grow things like wheat, carrots, potatoes etc
- Farming can be done on planets or ships, different plants requiring different planets
- This would give you low quality food, and won't keep you full for long, players will be encouraged to seek out better options, but this will do for now. HOWEVER these plants can be used as ingredients towards the best quality foods, keeping farming plants important into the late game.
3. Crafting Foods
- This is where the two above systems tie together to create foods that last for a long time, this is super engineered food that will stop engineers from needing to focus on it so much, intended on late game where basic survival like eating shouldn't be a main focus anymore.
- Using meat + plants + a processing machine, you can create food packs that are full of exactly the nutrients your engineer needs.
- This produces the highest quality foods. You will be full for a long time.
4. Commerce
- This option for food involves trading at space stations or trading vessels. You've been working hard, spend those credits on some dinner.
- Are you a farmer by trade? Get a contract at a space station to stock up their food supplies.
5. Piracy
- The last option, if you're out there in space and running out of food... You could always take it from another ship!
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I like this feedback
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Food on a strange planet, in a alien biosphere?
Boys, The fugu fish, the green death cap mushroom, and the strychnine tree are nervously smoking in the corner, trying to comfort one another.
In order to eat anything from alien planet, it must be broken down at last into amino acids and processed through a refinery more complex than the one used for Venezuelan crude oil.
Food on a strange planet, in a alien biosphere?
Boys, The fugu fish, the green death cap mushroom, and the strychnine tree are nervously smoking in the corner, trying to comfort one another.
In order to eat anything from alien planet, it must be broken down at last into amino acids and processed through a refinery more complex than the one used for Venezuelan crude oil.
I would love to see this! It would really help planets feel more alive, give another reason to explore, and adds a whole new gameplay element with possibly looking after animals. I think it's important that animals doesn't become too important though, like to the level of ark, but something that makes the world feel alive and let's players dive into it who want to, as maybe a collection and food type thing, that would be awesome
I would love to see this! It would really help planets feel more alive, give another reason to explore, and adds a whole new gameplay element with possibly looking after animals. I think it's important that animals doesn't become too important though, like to the level of ark, but something that makes the world feel alive and let's players dive into it who want to, as maybe a collection and food type thing, that would be awesome
Pets, animals, little buddies....
"No Man's Sky" is now a cautionary tale of how things can turn out. Thanks, but no. There are many other ways to turn the game into nonsense.
Pets, animals, little buddies....
"No Man's Sky" is now a cautionary tale of how things can turn out. Thanks, but no. There are many other ways to turn the game into nonsense.
I like the idea but it should be a bit more complicated then just 'food' .
cause food usually ties in with:
* hunger meter
* thirst
* buffs / debuffs
but animals.. yes pls if only to add more variety and danger to the game.
I like the idea but it should be a bit more complicated then just 'food' .
cause food usually ties in with:
* hunger meter
* thirst
* buffs / debuffs
but animals.. yes pls if only to add more variety and danger to the game.
Oh my God! A monkey broke into my base while I was away, stole my battery, and all the food in my fridge spoiled. 😄
Jokes aside, I think a system like this could add a huge amount of variety to the game, and the possibilities are almost endless. Wildlife, hunting, food spoilage, trading, farming, animal husbandry, and even NPC bartering could all work together. If it's balanced well, it would make the survival experience much more immersive and give players plenty of new goals to pursue.
Oh my God! A monkey broke into my base while I was away, stole my battery, and all the food in my fridge spoiled. 😄
Jokes aside, I think a system like this could add a huge amount of variety to the game, and the possibilities are almost endless. Wildlife, hunting, food spoilage, trading, farming, animal husbandry, and even NPC bartering could all work together. If it's balanced well, it would make the survival experience much more immersive and give players plenty of new goals to pursue.
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