Better Food System for SE2 (Wildlife + Trading)
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I think a better food system in SE2 could really add some great new gameplay loops.
There could be different ways to obtain food, to support various gameplay styles and progression stages. Below I have detailed several systems that could all work together to create different food types that have various qualities, but when combined, it creates very high quality food. This would also introduce a new contract for those who wish to be farmers, where they need to gather and sell different produce to the system. Food can be obtained via several methods, all of which add new gameplay loops to support various types of players.
Here are the ideas:
1. Animals
- Each world has different animals
- Hunt animals and loot them for their meat (+ unique cool plant based animal?)
- Use cooking type blocks to cook the meat
- Ability to breed animals and put them in pens
- Allows for entire farm areas on large ships that would require proper oxygen etc to keep the animals alive
- This would be medium quality food that keeps you full for a fair amount of time.
2. Plants
- Pick up and eat plants, including things like berries
- Or plant seeds, grow things like wheat, carrots, potatoes etc
- Farming can be done on planets or ships, different plants requiring different planets
- This would give you low quality food, and won't keep you full for long, players will be encouraged to seek out better options, but this will do for now. HOWEVER these plants can be used as ingredients towards the best quality foods, keeping farming plants important into the late game.
3. Crafting Foods
- This is where the two above systems tie together to create foods that last for a long time, this is super engineered food that will stop engineers from needing to focus on it so much, intended on late game where basic survival like eating shouldn't be a main focus anymore.
- Using meat + plants + a processing machine, you can create food packs that are full of exactly the nutrients your engineer needs.
- This produces the highest quality foods. You will be full for a long time.
4. Commerce
- This option for food involves trading at space stations or trading vessels. You've been working hard, spend those credits on some dinner.
- Are you a farmer by trade? Get a contract at a space station to stock up their food supplies.
5. Piracy
- The last option, if you're out there in space and running out of food... You could always take it from another ship!
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I like this feedback
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
Plants and the engineering required to create suitable growing conditions could introduce a lot of interesting gameplay and design challenges. The same should apply to animals as well; different species could behave differently, such as being aggressive, fearful, or defensive. Trees could be grown and harvested to produce wood-based materials, and both plant- and animal-based resources could be used for fuels and industrial processing.
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