Backpack building should be less efficient

Wilhelm shared this feedback 20 days ago
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I put this comment in another thread and figured it should reside in feedback of its own.

Simply put, if backpack building remains a thing, then it should be less efficient than building in base machinery. For example, building via backpack should take something akin to 1.25-1.5 more raw materials than creating them first in a base machine.

Backpack building is space magic already, there should be some incentive for users to use a gearforge, for example. As it stands now they're equivalent so making anything via gearforge first is kind of pointless.

Replies (5)

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The end goal here is to give Space Engineers a choice between convenience and efficiency. Backpack is handy for 'just gotta get it done', but should take a lot more resources to do things, i.e. good for small patch work and quick fixes. Building something larger should encourage more pre-manufactured goods to take better advantage of the materials you go out and mine.

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In my opinion backpack building should not even exist in this game unless second game wants to be RTX makeup to a shallow game mechanics with worse exploration and colonization than No Man's Sky yet demanding more resource than that game for what... This much convenience in the game is already don't need creative mode so what happened to the Space and its Engineer? All the (empty hopes&)Space but the Engineering. No point in engineering a proper base for ingot conversion. I'll never support this shallow "backpack building" mechanics. Might as well call it "Lego Space Engineers" at this point.

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I'll admit I'm not a fan of backpack building in general as a concept, it's space magic as I've said above. Definitely prefer the SE1-style production chain (so far). Refineries should refine, smelters should smelt also.

My point here is that if we're going to get backpack building as a feature, it should be much less efficient than the same work done at large energy hungry production stations.

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I've been back in SE1 a lot lately and after that backpack building feels like a cheat code or a state between 'survival' and 'creative'. Just too OP.

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By backpack building, do you mean the ability to use raw ore, to make very advanced parts, which usally takes a machine to make? Because I do agree that mechanic is really OP.


My favorite thing in building games has to be the ability to use items and resources from storage while nearby or while its in the system of your base X-distance from player, or in the tubes made to feed resources to storage.

This should be used more in games where traveling from storage where you have the parts stored, then to the build over and over again to get it done. That kind of monotony I really find annoying, but I think we should have to build the parts from the forges or machinery instead of being able to build parts from raw unprocessed ore.


I do hope and feel like they are getting into the process of this ingame where it can be more of a reality in the game as it grows. Since SE2 is very early access, maybe they have the raw ore building as a system to help protect us as we play just in case we crash and have nothing around us to build with. But that might be wrong, idk. But this is a good topic to bring up!

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I would 100% prefer proximity to storage as a mechanism for building vs. backpack building, if you wanted to give your space buddy a little logistics drone that you could deploy (or that deployed when you were near a friendly grid) and it would follow you and 'automagically' pulls components you needed while building (with a time delay compared to having it handy) out of storage in range, I would absolutely support that.

The primary equation in either case though is 'convenience vs. efficiency' The local convenience store might have the item you want and it's a lot closer, but it's gonna be more expensive. Backpack building should take more raw materials to make the same item than using finished goods, or if you pull items out of inventory, that should have a time delay (slower) compared to having the stuff in your pack.

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If we're keeping backpack building devs, the more I think about it the more I think that it needs to take twice as much material (and time) to do anything from the backpack, vs. done at an actual production station or having the materials on hand in your backpack.

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I agree.

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i agree. *edit* with the caveat that its not quite space magic... your inventory cant be FULL and still build items. i like that little nuance.* furthermore, i would like to see (when it gets added) the recycling of items suffer a similar penalty.


nothing is ever 100=100. so disassembly of blocks back into their component parts should suffer a loss of raw materials.

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