Togglable Grid Flight Modes :) Please Read
- Why? To help emphasize the new SE2 mechanics while opening up the game to racing possibilities + more. Adding more engagement to piloting grids.
- What? These modes do not interact with inertial dampeners - the "flight modes" here are essentially just speed limiters. AKA you can toggle on/off dampeners at any time.
- How? A UI indicator will appear on screen when piloting to show what mode grid is in. Mode switching can be configured to ship hotbars too.
TLDR:
Precision/Landing - lowers to 20m/s max for avoiding damaging grids when precision is needed.
Default - max speed of grid is based off a thrust to weight ratio. Encourages good designing/engineering. Speed tops off at 150m/s.
Boost - “sprint” for ships. Same concept as jetpack boost. Consumes double the fuel but increases top speed to 300m/s.
Travel - Only usable in space/ high altitudes. Increases engine power and max speed (based on your ship's calculated speed T/W ratio above).
[Example: Default max speed 150m/s -> “Travel Mode” max speed becomes 450m/s]
Crashing above 300m/s = instant destruction of grid (no impact calculations)
No increased fuel/energy consumption. Differentiates this mode from simply boosting - proving its efficiency in long range space flight.
Below are the different modes in more depth:
- Precision Mode (N)
- -Easy.
- Simply reduces a Grid's max speed to 20m/s. Not only will this be SO helpful for having ships with high thrust acceleration land+dock easier, but helps show new players there is a mechanic of no damage to grids under 20m/s!!!
- Flight Mode (Default)
- -A bit tougher
- This mode is the current iteration of the flight model in SE2… but the max speed of grids is based off a Thrust/Weight ratio. Better balance of thrusters to mass equals a higher max grid speed.
Cruise Control? (toggle with Cntrl)
- It would be awesome if it is possible to include a mode that turned off the thrusters that point in the retrograde direction so you maintain a consistent speed (kind of like flying a plane).
- For gameplay and performance reasons I'm suggesting all grids default speeds limit at, say 150m/s. "But that's so slow!" .... this is where the fun begins... with boosting & travel mode
- Boost/Afterburners (Hold L-Shift)
- -Intuitive, effective, and simply cool.
- Holding shift will allow your grids to exceed the grid’s max speed, just like the player’s jetpack.
- In this way, your ships feels like an extension of the player.
- For balancing, I'm thinking it allows a grid to reach 250m/s, and once it hits that number then you can push it further with a exponential decline in gained m/s until reaching 300m/s.
- AKA ship speeds increase up to 250, then can slowly reach its peak at the current max speed in game of 300m/s.
- This is a great method for getting around planets in atmosphere fast, while avoiding new performance issues.
- Perhaps it can be an intro to overheating mechanics too.... If heat is added. The more heat sinks you have, the longer you can boost!
- *There should be a sound + visual indication (slight camera shake) to show you’re exceeding the base speed limits of your grid. Similar to the jetpack boost but "meatier".
Now, the above is essentially a reworked idea of the current game's movement (and is highly based off Star Citizen's model which I think is really perfect for SE2). Below is an ADDITIONAL mode to help in long distance space flight:
Travel Mode (Hold T to toggle)
Engine Power is multiplied, and so is that grid's max speed (based on T/W ratio)
- This mode consumes fuel at whatever multiplier value the thrusters have (say: 3x)
Example (at a 3x multiplier):
A large frigate’s max speed is at 85m/s based on it's Thrust/Mass ratio. When activating Travel Mode, the max speed becomes 255m/s [85 x 3] with increased engine power to get up to that max speed faster.
A small nimble fighter ship’s max speed is at max (150m/s) due to good engineering/design. When activating Travel Mode, the max speed becomes 450m/s [150 x 3] with increased engine power to get up to that max speed faster.
This mode is meant for long distance space travel NOT usable in atmosphere/low altitude. It’s main benefit is fast acceleration and much higher speeds. I suggest there is little to no increase in the fuel consumption rate to differentiate it from simply Boosting (L-Shift).
For developing this idea, Thruster Power multiplier and max speed multiplier could be independent (different numbers)…
(ex: thruster power: 2x , max speed is 3x)
There would be an on screen warning:
“A crash above 300m/s will result in instant destruction of grid”
to mitigate calculating physics. There would simply be a large voxel deformation where a crash occurred.
The short summary of Travel mode: "Get to where I want to go extra fast"
but at risk of total destruction if poorly piloted.
*All these numbers & values are up to the Devs to balance out to what feels right! I think focusing on the FEELING of flying will transform this game into so much more than a building game. It’ll make flying much more engaging and fun!!
Please share far and wide if you like this direction at all - I don't care for credit and Keen is more than welcome to take all these ideas as their own.
I truly think this will elevate the flight gameplay to a much more fun level + open so many more possibilities for this amazing game (i.e. racing, heat management, etc.)
I like this feedback
Thanks for the feedback we really appreciate you taking the time to share your thoughts. It’s been noted and passed along to the team for review.
Arron, Community Manager
Thanks for the feedback we really appreciate you taking the time to share your thoughts. It’s been noted and passed along to the team for review.
Arron, Community Manager
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