Physics engine malfunctions when two ships connect

ILoveSpaceEngineers shared this bug 7 hours ago
Submitted

You currently cannot have one ship, and attach another to it with a connector, and then go anywhere with it.


In space. Starter hydro ship. Bullfrog miner. Put connector on top of starter ship. Connect bullfrog. Try to use thrust. The mass of the bullfrog causes the ship to pitch up violently when accelerating. now you are going in the wrong direction.

This makes it functionally impossible to attach a small miner to another ship, and go places with it.


I was starting to have some level of fun with the latest release. Then that happened. No reason for me to try and play this again until this issue is fixed. How do I progress in any meaningful way? How do I actually take advantage of the new drill blocks I unlocked, if I can't take my mining ship with me to the mining site?

Replies (1)

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I find that acceleration kind of works, but as soon as you let go of W to start slowing down, you get a massive attitude shift - as in near immediate 90+ degrees in some direction.. doesn't matter if the piggy-backed ship is powered or unpowered either. This felt a little better pre VS2.2. Kind of guessing this is maybe connected to some physics changes to the docking behaviour, that also became more violently 'jerky' in VS2.2, and has no problems shoving rather large ships around like they had no mass.. The dampened flight mechanics in general are, well, in need of work, but I agree with the OP, this is problematic. It's still kind of flyable, but it's a massive pain.

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