Water tight lock gates
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With VS3 water will be a part of SE2.
So water engineering will be another player challenge.
Moving boats through canals will be a thing.
Water pumps and water generators have been mentioned.
Canals have height changes through the use of locks.
Locks need water tight gates
Water tight gates should be an XL block of at least 5x5 2.5m blocks in size.
Two gates one left and one right should be able to work together to form one large gate.
Gates could be stacked as well for greater height.
Oo look rails!
I like this feedback
I wonder if such a water tight gate would be air tight too.
That would mean gates up to 25m wide by 12.5m x n long, what could you use those for?
I wonder if such a water tight gate would be air tight too.
That would mean gates up to 25m wide by 12.5m x n long, what could you use those for?
Wont that be resolved using a hinge, rotor or pistons and a merge block when that comes out? just make a path for the water, make your gate with a slit for your gate, then merge it when its closed? seems fairly straightforward and easy, or if we get airtight hangar doors again, that probably works fine too. i think your a little ahead of yourself, like i could make a gate like that functional in SE as the game is currently, so why would it be an issue in a game with "onegrid", better physics and less klang
Wont that be resolved using a hinge, rotor or pistons and a merge block when that comes out? just make a path for the water, make your gate with a slit for your gate, then merge it when its closed? seems fairly straightforward and easy, or if we get airtight hangar doors again, that probably works fine too. i think your a little ahead of yourself, like i could make a gate like that functional in SE as the game is currently, so why would it be an issue in a game with "onegrid", better physics and less klang
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