Atmospheric turbulence feedback
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Im thrilled by the hydrogen thrusters visual feedback, and the general sound, would be great to add some speed proportional turbulence, at least as a sound specially at high speeds. And hovering could feel more massive if the floor has some dust and even better wind gust. Some atmosphere fighting would go a long way, doesnt need to be cinematic or expensive.
I like this feedback
I like the idea of turbulence. This leads into the concept of atmospheric and stellar winds, which leads into the concepts of weather - both planetary and stellar. I am not sure when such systems, if ever will be introduced, but I like the idea.
I like the idea of turbulence. This leads into the concept of atmospheric and stellar winds, which leads into the concepts of weather - both planetary and stellar. I am not sure when such systems, if ever will be introduced, but I like the idea.
And wind should be affecting grids as well. High winds would make it almost impossible to fly, small grids would simply not have enough thrust to counter the wind speed. Grids should "wobble" more trying to counter the wind and the turbulences created by it, so it would be much harder to hover precisely in place.
And wind should be affecting grids as well. High winds would make it almost impossible to fly, small grids would simply not have enough thrust to counter the wind speed. Grids should "wobble" more trying to counter the wind and the turbulences created by it, so it would be much harder to hover precisely in place.
I would much prefer it if the game had a properly designed flight and airflow model.
Features such as turbulence would automatically result from this.
Introducing turbulence as a separate entity is nonsense.
I would much prefer it if the game had a properly designed flight and airflow model.
Features such as turbulence would automatically result from this.
Introducing turbulence as a separate entity is nonsense.
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