Magnets (Magnetic plates)

Neytz shared this feedback 36 days ago
Not Enough Votes

As the title states, I would love to have Magnets in SE2!


My idea of how magnets would work is kinda like magnetic plates in Se1, but with the ability to toggle their polarity. It would bring quite a lot to vehicle variety since you could make maglev trains, hovercraft, etc., by putting magnets underneath to make them levitate a certain distance from the armour blocks, you could make all kinds of magnetic "air suspensions", magnetic locks, custom railguns, aircraft catapults from aircraft carriers, all the different mechanisms you can think of.


You probably watched Star Wars, right? I mean, come on, who hasn't? They always have those "antigravity pads" to transport cargo and components with ease; we could also have something like that.

Of course, for balance, we could set an offset distance from the floor where it hovers, but there would need to be a maximum, maybe around 50cm? Possibly a metre, I don't know, probably not anything huge. It would also be nice to have a power or strength slider.


Marek approves :)

Thank you, Marek!


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In conclusion, I am proposing at least 2 new blocks, magnets and anti-gravity pads, kinda similar, but magnets would only work with armour blocks (something with iron), anti gravity every where-where there is gravity, even over water, we would also probably need different size variants of the block.


You are welcome to criticise, comment, or recommend what they could change. But let's at least get their attention that we want change :)


KEEN Software house, I want to say I love your game and really support what you are making, a masterpiece!

Great job so far, stay safe!


Greetings from Slovenia

Replies (5)

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Electromagnets!!!

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Definitely need the magnetic plates back.


A super-low "repulser-lift" or whatever they call it in Starwars wouldn't be a bad idea, less work calculating would-be collisions if a grid doesn't have to touch the ground. If they wanted to be more realistic with it then they could reference real-world hover-craft.

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Magnetic plates, yes. As well as magnetic landing legs. They solve many problems related to handling grids, secure grids and objects without the need for welding, and replace mechanical claws and hooks, etc., which are not easy or even possible to create in game mechanics.


Gravity or even anti-gravity plates definitely not. Neither is a gravity gun. For one thing, it's physically nonsensical, and for another, gravity generators that create a gravitational field on a ship are huge and require a lot of energy. And you want to squeeze an even more complex system into a plate or a handgun...

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Tael - how does a hovercraft work?

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They pump air under a heavy skirt run around the base of the the vehicle, allowing it to effectively float and slide across both solid and liquid surfaces. It is then typically propelled by large fans. Its biggest advantage is that it is a high-speed amphibious vehicle, its biggest weakness (if I recall correctly) are that it has a relatively low maximum carrying capacity and that rough terrain or seas can let all the air out from under the skirt faster than the vehicle can reinflate it (causing it to sink or become permanently stranded).


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Yes, they push gas/air into the space below them and need a flexible cuff that fits snugly against the surface of the terrain (the gap through which air escapes between the cuff and the surface is only 3–30 cm, depending on the type and design).

This means that the lifting force depends on the air pressure and overpressure in the space under the vehicle.

It works quite well on Earth, it would work very well on Venus, but it doesn't work at all on Mars and the Moon.


You get a plus from me for your technical knowledge. 80-90 percent of people don't know this...


BTW - cavorite (H. G. Wells ~ 1901?)

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This is a great idea! Proper magnets that induce forces would add so much to the sandbox nature of the game

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Amazing idea. Magnetic varying-polarity plates, with Mech construction would be amazing.They could have equipment slots, loadout slots, different modules for different biomes, mobility kits, accessories to snap-on.... You could have bays for customizing your grids/mechs/...well, everything. Wartime, changes can be on-the-fly. The ideas are boundless to use (*edit)

Anti-gravity plates can require, well, gravity to work. Full power in 1.0g, and get less as the gravitational pull lessens, until they are useless in zero-g.

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