No refining and crafting ability for starter backpack

What for you need my full name ? shared this feedback 2 months ago
Not Enough Votes

Backpack should not magically contain refinery and production line, at least not the starter one. Keen, please do not casualize the game or at least make a "casual survival" setting which enables magic backpack and allows magically crafting end products right from ores.

Replies (2)

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I like the idea of "casual survival" and one could take it further with a distinction between

1) "magic do-it-all backpack"

2) "no refining and making components" and

3) "no backpack at all".

SE1 already offers a choice between the second and the third option, why not extending it to three options for SE2?

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Now remember to pronounce the words for your backpack correctly

wingardium leviosaaaaa

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Too late – it feels like they’ve already decided to casualize everything and magically get 600k concurrent players out of it. It honestly doesn’t even look like anyone is reading this feedback tracker anymore; the new trendy game designer clearly “knows” how to make their own No Man’s Sky without us.

Asymmetric decelerator, removal of ingots, a magic backpack that prints full ships out of a handful of dirt with 0.001% ore content…

What’s next? Dropping construction and ship modification altogether? I’m sure new players would “love” having just 2–3 pre-made ships with zero customization, that would really simplify things for them. And then they can sell new ships as DLC, Star Citizen–style, to “fund further development”.

If this is really the direction they’re going, they shouldn’t be surprised when their core audience decides to walk away.

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Yeah. They do seem to be doing those things. :(

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Next it can be the end of the studio. If I'm not mistaken, SE1 is the only successful project of Keen. People who playing No Man's Sky don't need one more No Man's Sky but with buggy "Clang-physics" and all these rotors and pistons, people who need engineering challenge... don't need one more No Man's Sky too. All these means for me that the core audience will go away while new "No Man's Sky" audience will try it and abandon very fast.

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How's the modding scene at no mans sky? Let Keen finish laying the groundwork, then modders will get a hold of it and make more crazy stuff for everyone, far beyond no mans sky, probably.

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And there is another good reason, for the ability to produce -some- components by the backpack, is needed for another point:

Suit Only Starts

The backpack -should- be a mini survival kit, able to make components for the first production block and basic base stuff, bare minimum, when spawning in space, water, or terrain. Maybe a use for dirt/stone/regolith/etc...?

And if it -is- a mini survival kit, then it could give you health/power slowly over time, too.

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I'm not sure what improvement a suit only start would bring. But I have an idea for an almost-suit-only start that would take care of the bare minimum survival requirements:

You have survived the destruction of your ship in a barely functional lifeboat. Resources are even more scarce than in the vanilla SE1 start. But you should be able to build a minimalist shelter from the remnants of the lifeboat, and even some elementary means of crafting more stuff. Good luck, Engineer!

About the modders taking care of missing stuff like in SE1, this would depend on how much of the core mechanics Keen makes available to modders. I understand lots can be done by modifying the config files alone, but eventually there might be limits even for the most talented modders.

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> Suit Only Starts

> The backpack -should- be a mini survival kit, able to make components for the first production block and basic base stuff, bare minimum, when spawning in space, water, or terrain. Maybe a use for dirt/stone/regolith/etc...?

What is the use of "Suit Only Start" ? It is not realistic and does not offer more engaged beginning. SE1 start with respawn rover/spaceship is a proven solution for survival.

Another way is a classic survival start: stone axe, stone pickaxe, stone smelter, firewood, etc...

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