No refining and crafting ability for starter backpack
Not Enough Votes
Backpack should not magically contain refinery and production line, at least not the starter one. Keen, please do not casualize the game or at least make a "casual survival" setting which enables magic backpack and allows magically crafting end products right from ores.
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I like this feedback
I like the idea of "casual survival" and one could take it further with a distinction between
1) "magic do-it-all backpack"
2) "no refining and making components" and
3) "no backpack at all".
SE1 already offers a choice between the second and the third option, why not extending it to three options for SE2?
I like the idea of "casual survival" and one could take it further with a distinction between
1) "magic do-it-all backpack"
2) "no refining and making components" and
3) "no backpack at all".
SE1 already offers a choice between the second and the third option, why not extending it to three options for SE2?
Too late – it feels like they’ve already decided to casualize everything and magically get 600k concurrent players out of it. It honestly doesn’t even look like anyone is reading this feedback tracker anymore; the new trendy game designer clearly “knows” how to make their own No Man’s Sky without us.
Asymmetric decelerator, removal of ingots, a magic backpack that prints full ships out of a handful of dirt with 0.001% ore content…
What’s next? Dropping construction and ship modification altogether? I’m sure new players would “love” having just 2–3 pre-made ships with zero customization, that would really simplify things for them. And then they can sell new ships as DLC, Star Citizen–style, to “fund further development”.
If this is really the direction they’re going, they shouldn’t be surprised when their core audience decides to walk away.
Too late – it feels like they’ve already decided to casualize everything and magically get 600k concurrent players out of it. It honestly doesn’t even look like anyone is reading this feedback tracker anymore; the new trendy game designer clearly “knows” how to make their own No Man’s Sky without us.
Asymmetric decelerator, removal of ingots, a magic backpack that prints full ships out of a handful of dirt with 0.001% ore content…
What’s next? Dropping construction and ship modification altogether? I’m sure new players would “love” having just 2–3 pre-made ships with zero customization, that would really simplify things for them. And then they can sell new ships as DLC, Star Citizen–style, to “fund further development”.
If this is really the direction they’re going, they shouldn’t be surprised when their core audience decides to walk away.
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