Add Realistic Thruster Sound and Full Realistic Sound Modes From SE1
In this bug report, KSH has just informed us that thruster sound being tied to speed rather than thruster use is intended behavior, and will not be fixed: https://support.keenswh.com/spaceengineers2/pc/topic/50368-hydrogen-thruster-sound-keeps-playing-with-dampeners-turned-off-and-on-lock#comment-107557.
In a game with Newtonian physics, to me, this seems absurd. While I have never met someone who prefers loud engine noises blasting their ears while coasting through space, I will still frame this suggestion as a new option alongside the current "arcade" sound mode, in the case that such people do somewhere exist, to avoid an unnecessary argument.
KSH, PLEASE add a "realistic thruster sound mode", like we had in Space Engineers 1, where thruster sound is tied directly to, and ONLY to, the force that the thruster is outputting. So, as you accelerate, you'll hear the thrusters ramp up and then blast at full force as your thrusters blast at full force. If you then turn off dampeners and stop thrusting, you hear only any idle ship noises, as your thrusters are not thrusting. There is no drag or wind or anything like that in space, no reason to have to suffer through your thrusters blasting your ears while coasting for long distances to mission locations. Engine blasting is awesome, immersive, realistic and expected while pushing your ship with a hard engine burn. While coasting? It's just plain annoying. This is the single largest annoyance to me in the current VS2 build of the game.
As an additional, "full realistic sound" toggle, if it is not already planned by default for airtightness, sound should be muffled if in a vaccum and only connected to the sound source through your boots, and there should be no sound except for your character if you are freely floating in vaccum. So, exactly how it worked with realistic sound mode in SE1. That was perfect.
If SE2 is truly supposed to be a 10x of SE1, it must at the very minimum retain these essential QoL, realism and immersion features from SE1. These are critical features to enjoy the game for me and many others. Realistic thruster sound mode I feel is critical for almost anyone, with full realistic sound being very important to me and any other hard sci-fi fans.
Furthermore, these features are especially important for KSH to add because I do not believe this kind of core functionality is something that can be added by modders, unlike many other realism improvements like planet atmospheres and thermal mechanics.
Thank you for reading my suggestion, and I really hope that you agree, at least about the thruster sounds, and up-vote my suggestion so that KSH is more likely to implement it.
I like this feedback
Signed up just to vote this up. The loud, constant thruster sound while coasting makes the game nearly unplayable for me. If this is truly going to be the behavior long term, please give us a volume control for the thrusters, or lower their volume (by a lot) in-game.
Signed up just to vote this up. The loud, constant thruster sound while coasting makes the game nearly unplayable for me. If this is truly going to be the behavior long term, please give us a volume control for the thrusters, or lower their volume (by a lot) in-game.
The only thing you should hear from flying without thrust is pings and pops of space dust bouncing off the ship and maybe a reactor if there is one or engine idling, it only makes sense. I think this should be default not an additional option because it makes no sense that something expelling no energy would make sound.
The only thing you should hear from flying without thrust is pings and pops of space dust bouncing off the ship and maybe a reactor if there is one or engine idling, it only makes sense. I think this should be default not an additional option because it makes no sense that something expelling no energy would make sound.
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