Future Vulkan Renderer support for better performance & good Linux support
As a long-time fan of Space Engineers, I’d love to see Vulkan support added to SE2. It’s a game-changer for both performance and Linux compatibility.
Right now, the game relies on DirectX 11, which is solid but holds back multi-core CPU usage and Linux support. Vulkan, on the other hand, is built for modern hardware, reducing CPU overhead and boosting FPS, especially in complex scenes. That means smoother gameplay, better frame pacing, and less stutter—something we all want in a physics-heavy game like this.
And let’s talk Linux. Currently, we’re stuck with Proton, which works but isn’t perfect. Vulkan would mean native Linux support, fewer crashes, and better performance for those of us not on Windows. It’s a win for accessibility and future-proofing.
Sure, it’s a big task for the devs, but the payoff—better performance, broader platform support, and a happier community—is totally worth it. If games like Doom Eternal and Red Dead Redemption 2 can do it, why not SE2? Let’s make it happen!
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Keen needs to make sure they don't block Linux compatibility out by programming past the point of cross-compatibility. Idk if that really works like that I've just seen a bad habit that some devs have of stacking code on top of code and to me that looks like a clear path towards proprietary software. Keen if you see this please note as windows becomes more invasive, say the talks of ads being placed in the settings menu and Information collection for AI models, I as well as many others are considering moving to Linux to escape the intrusive and invasive nature of windows. Please keen consider allowing Linux users to join in dev testing and not treat them as if their vote doesn't count. If its to be believed that this game is to sell over a million copies there needs to be accommodations made for all players not binding them by operating system. Just to add, look at steamOS and what Valve is trying to do with the "Gabe Cube" it might make this issue seem a lot more relevant.
Keen needs to make sure they don't block Linux compatibility out by programming past the point of cross-compatibility. Idk if that really works like that I've just seen a bad habit that some devs have of stacking code on top of code and to me that looks like a clear path towards proprietary software. Keen if you see this please note as windows becomes more invasive, say the talks of ads being placed in the settings menu and Information collection for AI models, I as well as many others are considering moving to Linux to escape the intrusive and invasive nature of windows. Please keen consider allowing Linux users to join in dev testing and not treat them as if their vote doesn't count. If its to be believed that this game is to sell over a million copies there needs to be accommodations made for all players not binding them by operating system. Just to add, look at steamOS and what Valve is trying to do with the "Gabe Cube" it might make this issue seem a lot more relevant.
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