Treasure
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It would be motivational to have treasure in SE.
It could be a rare resource, technology, your enemies location data, your enemies capital ships plan showing the most vulnerable areas, a mystery map or clue, a collectable, or some shiny stuff.
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There is nothing like a little dopamine hit once in a while.
Treasure could also be a trophy for an achievement, like winning a race, or solving a puzzle under the time limit.
There is nothing like a little dopamine hit once in a while.
Treasure could also be a trophy for an achievement, like winning a race, or solving a puzzle under the time limit.
Please add your suggestions for treasure too.
Please add your suggestions for treasure too.
I think we need some kind of Rare blocks. Ability to upgrade blocks. Keen is adding block wrappers (so you can have blocks in inventory if I undestood correctly). Block wrappers could store the information about any upgrades performed on a block.
These Rare blocks could fuction as treasure.
I think we need some kind of Rare blocks. Ability to upgrade blocks. Keen is adding block wrappers (so you can have blocks in inventory if I undestood correctly). Block wrappers could store the information about any upgrades performed on a block.
These Rare blocks could fuction as treasure.
Gold ingots
Gold ingots
"your enemies capital ships plan showing the most vulnerable areas, a mystery map or clu"
Those two things. For now rewards from missions are :
GPS coord
Blocks we can grind
Having a small UI that allows game designers to create more content of variety would be really nice.
"your enemies capital ships plan showing the most vulnerable areas, a mystery map or clu"
Those two things. For now rewards from missions are :
GPS coord
Blocks we can grind
Having a small UI that allows game designers to create more content of variety would be really nice.
Treasure could be hoards of GPU cards and memory sticks.
Treasure could be hoards of GPU cards and memory sticks.
I like the idea of treasure in the sense of extremely rare items that cannot be obtained anywhere else. So ideas:
1. A super sensor.
2. Extremely rare and powerful ammo (you could have different types - so the player might find special gattling gun ammunition one time and then some special missiles other times).
3. 100 special armour blocks - stronger than heavy armour but as light as light armour.
4. An advanced battery module that fits into the battery block.
5. Advanced Warp drive
6. Advanced propeller.
Basically, all this stuff would be rare, and players would be unlikely to come across more than 1-2 treasures per game (unless they just spent all their time searching space junk for them). Dev requirements would be minimal as you could just make duplicates of blocks/items already in game and make some modification to the textures to convey that it is "special".
I like the idea of treasure in the sense of extremely rare items that cannot be obtained anywhere else. So ideas:
1. A super sensor.
2. Extremely rare and powerful ammo (you could have different types - so the player might find special gattling gun ammunition one time and then some special missiles other times).
3. 100 special armour blocks - stronger than heavy armour but as light as light armour.
4. An advanced battery module that fits into the battery block.
5. Advanced Warp drive
6. Advanced propeller.
Basically, all this stuff would be rare, and players would be unlikely to come across more than 1-2 treasures per game (unless they just spent all their time searching space junk for them). Dev requirements would be minimal as you could just make duplicates of blocks/items already in game and make some modification to the textures to convey that it is "special".
Thought I would also mention Waterlimon' post on Loot!
https://support.keenswh.com/spaceengineers2/pc/topic/51893-loot
Thought I would also mention Waterlimon' post on Loot!
https://support.keenswh.com/spaceengineers2/pc/topic/51893-loot
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