Ores in the drill getting stuck and or moving between cargo and drill

Thomas shared this bug 42 days ago
Reported

I build a ship with 4 drills, in between mining the drills deside to not give the ores in the cargo. Instead they get full and when i try to move the ore they quickly move between cargo and the drills around until my game crashes. Now my drills are locked up with ore and i cant move them.

Replies (49)

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Yea I experienced the same thing in my playthrough, with 2 drills on the Sledge. You can see it the issue in my stream: https://www.youtube.com/live/sHHms4rhxE0?si=kYEJOVUzWNt-Ti-V&t=12096

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Yea I experienced the same thing in my playthrough, with 2 drills on the Sledge. You can see it the issue in my stream: https://www.youtube.com/live/sHHms4rhxE0?si=kYEJOVUzWNt-Ti-V&t=12096

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Fix i found was to grind down the drill. I ended up getting the full amount plus some extra. Almost like the drill tried to take in some extra ore that it cannot take due to inventory space in the drill.

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You can tunr off the drill and take everything from it

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After mining the only 1 of the drills has ore but then ore switches rapidly between the two. you can see the drill names switching in the inventory screen (Drill Right <--> Drill Left) the only fix is to turn off the ship and move the ore to the cargo yourself! Please fix it as I spent way too long on the ship. Thanks

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I've noticed the same issue with only 2 Drills. What is odd is that I can only see one Drill through the control panel/inventory screen. But I can see both are connected to conveyors correctly. I mined Ice and I can see the weight looping between 0t and 3t. It's happening so quickly that I can't select the Ice to move it to a Cargo container.

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Same issue. It also means that when you drill, the drills flicker "full" on and off so it rejects a ton of ore making it take forever to mine.

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Also same issue, glad someone found a temp fix though!! didn't think to turn ship off and do it that way, would be better if it was fixed in game by keen, but i'm happy to be patient :)

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Turning off just the drills works as well, so you can still sit in the cockpit and manage the ore without having to land!

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i have Found a Fix for this, it's because they are Connected Between each other Directly, which makes them Move items to the nearest Inventory being the next Drill which is Connected to the Cockpit or your choice Storage block, simply place a Small Cargo on the back of the Drill or Connect it to one and it goes back to normal

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Also a quick fix sometimes making the connection shorter to connector somehow fixes , if theres a hydrogen thruster on the line it breaks and glitches....

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I have similar problem whenever i have more than 1 drill on a ship every item that get there gets glitched. It seems like multiple drills try to steal item from container for themselves and after they do it they send item back to a container then cycle repeats for every drill so item is blinking between all available storages. When ship has only 1 drill they act as they should, just send item to a container.

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Try this

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My workaround is to disable power to the ship with 'Y' and then manually move the ore from the drill to a container.

Pretty clearly the multiple drills are fighting over taking or ejecting the ore to the nearest storage.

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Try this

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on my ship i have two drills and keeps sending and pulling from one another, so i disconnect one from logistic and than it fixes, but i have to do it all times i drill...

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Try tris

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Behold my setup that it works !

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just place a Cargo for the Drills to be Routed to instead of other Drills like placing a small cargo on the back of them

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Powering off the ship stops the ores from moving around, making it possible to manually clear the drills.

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I believe this may be related to the battery bug, batteries on CHARGE allow most of the ship to operate. I've been drilling and flying for an hour but then noticed my O2H2 generators were not working because they had no power. I never put them on charge, so that is odd.

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Same issue here. Here's a video showing it in action.

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I too found that if I hook the drill up to a converter connected to a cargo container, or to a small conveyor solves the problem. The problem seems to only happen when the drill is connected to a converted that is then connected to a large conveyor.

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I'm having the same problem with a 4 drill ship I built from scratch. All four drills are feeding into the same medium cargo container (2 on each side connected to the 2 small conveyor ports). The drills completely fill up and don't want to deposit ore into the cargo container, and then the game crashes after about 10 seconds.

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My game never crashes from the drills being full, but the blue drill ship from the anomaly contract shakes violently when the drills fill on it. Sometimes I think it's going to shake out of the computer screen - lol. My own ships do not shake at all when the drills are filled. Does your ship shake violently as if it's stuck in the voxels before the game crashes? If so, try right clicking to see if it knocks it free and prevents a game crash. I've only been stuck as a character inside the voxels in Space2. I was able to right click to get free. I was sort of underneath, or half underneath the ground layer.


A different bug caused my character to exit the cockpit and spawn into the asteroid surface, but my thoughts are that when the ship violently shakes it is like in Space1 when asteroid damage creates a crater, or a tunnel is drilled by the player running the game. Sometimes the other players have two different sets of data. The data that tells where the current surface is will still work, but the data that draws where the hole/tunnel is no longer see the hole/tunnel. This causes the player to move through the "surface" and get stuck under the surface. A bug they've always had, but were never able to fix even though we could reproduce it every game that had asteroid enabled. An old post said to stop using the asteroids as a work around. We stopped and never had the issue afterwards.

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My game crashes after I open the inventory to try fix the problem. The numbers on the ores keep flickering like they're moving between drills, but it doesn't let me remove them by hand, and then after 10 seconds or so of trying the game will crash. I see from this thread powering down the ship might help, which I'll try.

The ship definitely shakes all around like crazy when the drills fill up, but when I back out and use right click to free myself it stops. I've been mining on Kemik though, which might be why it's different for me versus mining in asteroids. I'm going to rebuild the ship though and try some different configurations to see if it works better. Cheers!

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My Drills also drop Ores when stopped and not drilling

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I've been playing around with it.

1) Large conveyor, converter, drill - This will fail every time.

2) Small conveyor with drill - This will fail sometimes.

3) Powering ship off and then transferring ores manually works 100% of the time.

4) This bug appears to happen when more than one drill shares a conveyor. It also effects the thruster sound which goes on an off rapidly at the same pace (sometimes). It's a hydrogen ship.

5) The same issue effects the mining ship the game gives us at the anomaly contract.

I have a drill ship with 10 drills:

The middle drill will fail between two other drills when it shares one or both of the other drill conveyors. The two outer drills began with their own small conveyors going to their own cargo. The center drill shares their conveyor. I tried all sorts of configurations; the center drill will need a private conveyor and cargo container to work.

The ship has7 other drills. Each of these 7 drills are setup with a medium cargo container, converter, and then drill. One of these drills fails every time. I've tripled checked that all of the welding was completed.


The issue with using Y is that there's another bug, harmless but a pain.

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I also ran into this problem. Sometimes it also happens that I can't get the ore out of the drill because of this bug, it helps to re-enter the world.

Oh, and by the way, it's not just lead that does this. With iron too. I think this happens with all ores.

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Something related is my drills bounce between each other when the cargo is full!

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The conveyor code considers drills a destination when it should be considered a source only. A workaround WOULD HAVE BEEN to use sorters, I think, but we don't have functional sorters yet. Until this code is updated we will forever have shrodingers drills. Especially if you have multiple drills in the same conveyor network.

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I had the same issue but I don't think it's solely based on the cargo capacity. I added some drills to the Sledge ship and had both the drills connected to each other and then to the cargo hold of the ship like this: [Drill>Conveyor>Drill>Conveyor>Cargo] Even when the cargo holds and drills are completely empty the drills would rapidly swap the contents of their inventories when they collected any ores. Suspecting a bug with the drills connected directly to one another I reconfigured the connections to this: [Drill>Conveyor>Cargo; Drill>Conveyor>Cargo] and the issue has since resolved itself. I don't know if the issue will return when the cargo starts to reach it max capacity but I think it's important to note this behavior as well.

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place cargo right after the drills

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after filling the cargos still glitching(((

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temporary workaround: power down drill, move cargo

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This is the same work-around I found.

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experienced the same thing. Had to trouble shoot various things and got it working well finally but once cargo containers/drills are full in order to stop the shaking the drills need to be powered down/turned off which fixes it.

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Currently how I deal with the problem - when one or more of the drills are filled, I power them off to stop the flickering of inventory, transfer the ores to cargo and power them back on.

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I had the same thing happen.


It looks like after the container directly connected to the drills is full, one drill will transfer its items to the other Drill until it is 100% full, and will then both drills will rapidly shift the items back and forth so rapidly that entering the drill to remove the items doesnt work because you cannot click on the items (ores in this case) before the item is shifted to the other container again.


I was able to fix this was to remove the conveyors connecting the drills, so that the items can be selected and manually transferred.

You can also add more storage for now or only have 1 drill. Since the sorters are not functional yet they were not able to prevent this either.


You can see in the attached video that despite being at 27% storage, because I directly connected the drills to the connector which is connected to the storage, it fills up the connector and then produces this bug with still empty storage present on the ship

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like 50 different posts for this already my guy, use the search feature and upvote the existing ones

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While ticket creation other similar tickets gets shown and for this tpoic no other tickets like that habe been shown. If the software shows wrong results do not blame the Autor. It will result in people not submitting bugs because ppl like you blame them, while they did nothing wrong.

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Thanks DerHodrig!

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Also this is an existing post, if you look at the top someone else created it!

Hope this helps :D

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i have this too. its the drills being bugged. when the drills are full it causes the problem.

workaround:

when drills are full turn them off

you can now scroll inventory

manually move ore from drill to cargo.

turn drills back on to continue mining

repeat process until cargo is full

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I built my own miner in Survival and encountered a very similar issue. One drill is showing 5.82k/8.00k and one cargo container is full at 8.00k/8.00k. The screen is not stuttering like in the miner mission, but the scrollbar of inventories is also stuck just under halfway down. I have two cargo containers on the ship, and only one is showing full. (See screenshot). The other is empty.

The cockpit inventory is also empty, but it is appearing at the top of the list as if it were full.

Because of the stuck scrollbar, I cannot see the other inventories such as the connector.

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I've been having the same issue with both the Bullfrog and a custom miner. Tried grinding down the drills but that ate the ore that was inside.

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Also just experienced it again with a custom miner, this time receiving the inventory full message when the ship was only 46% full. I have 2 miners and 2 cargo pods plus the cockpit inventory and connector that aren't full yet.

Also the glitched scrollbar occurs on both sides of the Inventory window if I set them both to show the ship's grid.

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I have the same problem with my custom built mining ship. it has 3 drills all 3 with small ( 0.5m) conveyor tubes going to a 2.5m conveyor and then to a 2.5m cargo box.

when I drill into an asteroid, everything is fine until one of the drills fills up - then the ship starts shaking uncontrollably. When I go into the control panel, I see the ore I was mining rapidly bouncing around between the EMPTY cargo container and the full drill. if I try to manually move it, it does not work as everything is shifting around too fast.

I found i can power off the ship ( Press Y ), and then I can manually move the ore out of all 3 drills and into the cargo container. then I can resume mining.

The process is 100% repeatable every time I go mining.

Drill -> ship shakes -> power off -> manually move ore -> power on -> Drill

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Had the same problem when I built my first miner. Two drills, went back to base and docked. Upon inspection saw the Iron ore teleporting back and forth between drills. When I deconstruct both drills the ore dissappeared completely.

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The auto-unload function of the drill pushes the ore into the other drill if the first container is full, and vice-versa with the other drill when it receives the unloaded ore. Think the devs need to add a flag to drills, and probably scrapping tools when they are working, as not a valid auto-unload target.

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I had the problem with 5 drills and 3 empty containers

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Yes you can use a work around but its not optimal if you use the bullfrog and if you get the first message inventory full then turn one of the drills off, and digg until its full.

The problem persists even with 3, 4, or 5 drills. Switch all off and let one drill on then the remaining will fill up one by one.

The drills always want to empty themselves. They see an empty inventory, then they push the item into it. but is the empty inventory a drill then the drill will empty selves to, and so they move it back and forth. may be you can made a cargo direct behind the drills not sure.

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Haven't finished my mining ship yet, but I would call drills shifting to other drills on full cargo a good thing. The PAM mining script for SE1 does this. It's call balancing so you can keep drilling until the drills are also full

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This would be great if it was working like in SE1, but right now if you have 2 drills that can hold 8000 each, after you mine 4000 with both of them they will both say "Inventory full" and wont pick up items. It looks like the first drill will transfer its contents to the other until its full, and then when the second one is full it will transfer it back to the first and then back and forth so rapidly you cant even take the ores out of either drills inventory like the post mentions above... If its working for you let us know what you did to fix it!

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The conveyors don't empty the drills; the drills return the ore to each other.


With only 2 kg of ore and a container at 3%

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I can confirm this as well using the larger drills available after the missions are completed. I created a new miner with 12 large drills and 2 of the 7.5m cargo containers. The ore is rapidly cycling between the drills and none of it is going to the containers. I have conveyors between the drills like ships from SE 1, but none of the ore has transferred to the cargo containers at all. You can see the flickering in the attached video.

Also I can confirm that turning off the drills from the control panel does also stop the ore moving between drills.

I am also hitting the inventory full message way earlier than expected because the 5.25m drills are hitting the full capacity mark. None of the ore has transferred to the cargo containers as expected. They're all stuck in the drills flickering back and forth.

I can also confirm that turning off the drills and manually transferring the ore to one of the cargo containers does fix the issue temporarily so I can resume mining. The transfer to the cargo container appears to be a one-way move.

On a related note, turning off the drills also seems to fix the inventory scroll issue that I encountered where I was not able to see all the inventories. (Fixing the drill transfer might also fix the scroll issue.)

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This is a follow-up comment. I removed all other drills from my miner to reconfigure it. I put a conveyor sorter between the drill and the conveyor. When the drill is powered off, I can drag ore into the miner from the station. When the drill is on, the ore is instantly transferred to one of the cargo containers and the cockpit.

However, this does not work when multiple drills are added to the platform. While the drill that was not full transferred its ore to the cockpit and cargo container, the second drill is stuck at full capacity.

As you can see in the screenshot, both conveyor sorters are pointed to their own conveyor nodes, and the direction arrow is pointing from the drills to the conveyor sorters. (BTW, the arrows are barely visible without the green lighting.)

I realize that conveyor sorters are currently non-functional, but if they at least enforced the direction rule, this could be a way to fix the drill transfer issue.

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I have attached 2 of the medium 2.5m cargo containers behind the drills, and when the drills contained ore, they transferred to the small cargo containers just fine. But additional ore does not transfer out of the drills to the large cargo container to the rear of my cockpit.

If I manually drag the ore from the smaller cargo containers to the larger one, the drills empty into the smaller cargo containers.

The cargo containers are connected to the conveyor system using conveyor nodes, which are connected to each other with straight conveyor tubes.

The conveyor tubes connect to the ship using the straight connectors with the small connector on the sides.

This can probably work as a temporary fix to allow me to keep drilling after moving ore around.

However, a side effect of adding the 2.5m cargo containers seems to be that one of the larger 7.5m cargo containers has disconnected from the system even though it is undamaged and connected to a second 7.5m cargo container that can still be reached.

I still need to build all the cargo containers and drills to reconfigure the mining ship, so I don't know if there will be further issues with the system.

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Thre is a kind of Jitter balancing ores between multiple drills when cargo space is full. As mentioned above, power down the vessel and manually unclog the drils before powering back on to continue.

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It seems likely that the problem is that drills consider other drills' cargo space fair game for a destination to push their own cargo to.

They just need to add a check: does the destination cargo also auto-balance? then no, it's not a good place to auto-push to.

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the same truble exist with smelter if two smelters are connected, they block each other, like the drills.

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Yeah, and if i access the cargo if the drills are turned on, the game is a slideshow until i get out, or turn off the drills.

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Similar problem experienced on small miner with two drills. It has two 2.5 cargo containers in line. The ore fills the first and then reports 'inventory full'. If I manually move the ore then it will use the cleared space. Both drills unload into the first container

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Same with Smelter

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Hello Engineers,


This issue is known and already reported internally. I have added this thread to our internal ticket (SE2-29792).


Kind Regards,

Bartosz

Keen Software House

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