Ores in the drill getting stuck and or moving between cargo and drill

Thomas shared this bug 22 days ago
Submitted

I build a ship with 4 drills, in between mining the drills deside to not give the ores in the cargo. Instead they get full and when i try to move the ore they quickly move between cargo and the drills around until my game crashes. Now my drills are locked up with ore and i cant move them.

Replies (10)

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1

Yea I experienced the same thing in my playthrough, with 2 drills on the Sledge. You can see it the issue in my stream: https://www.youtube.com/live/sHHms4rhxE0?si=kYEJOVUzWNt-Ti-V&t=12096

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2

just place a Cargo for the Drills to be Routed to instead of other Drills like placing a small cargo on the back of them

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5

Powering off the ship stops the ores from moving around, making it possible to manually clear the drills.

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I too found that if I hook the drill up to a converter connected to a cargo container, or to a small conveyor solves the problem. The problem seems to only happen when the drill is connected to a converted that is then connected to a large conveyor.

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I'm having the same problem with a 4 drill ship I built from scratch. All four drills are feeding into the same medium cargo container (2 on each side connected to the 2 small conveyor ports). The drills completely fill up and don't want to deposit ore into the cargo container, and then the game crashes after about 10 seconds.

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My game never crashes from the drills being full, but the blue drill ship from the anomaly contract shakes violently when the drills fill on it. Sometimes I think it's going to shake out of the computer screen - lol. My own ships do not shake at all when the drills are filled. Does your ship shake violently as if it's stuck in the voxels before the game crashes? If so, try right clicking to see if it knocks it free and prevents a game crash. I've only been stuck as a character inside the voxels in Space2. I was able to right click to get free. I was sort of underneath, or half underneath the ground layer.


A different bug caused my character to exit the cockpit and spawn into the asteroid surface, but my thoughts are that when the ship violently shakes it is like in Space1 when asteroid damage creates a crater, or a tunnel is drilled by the player running the game. Sometimes the other players have two different sets of data. The data that tells where the current surface is will still work, but the data that draws where the hole/tunnel is no longer see the hole/tunnel. This causes the player to move through the "surface" and get stuck under the surface. A bug they've always had, but were never able to fix even though we could reproduce it every game that had asteroid enabled. An old post said to stop using the asteroids as a work around. We stopped and never had the issue afterwards.

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My game crashes after I open the inventory to try fix the problem. The numbers on the ores keep flickering like they're moving between drills, but it doesn't let me remove them by hand, and then after 10 seconds or so of trying the game will crash. I see from this thread powering down the ship might help, which I'll try.

The ship definitely shakes all around like crazy when the drills fill up, but when I back out and use right click to free myself it stops. I've been mining on Kemik though, which might be why it's different for me versus mining in asteroids. I'm going to rebuild the ship though and try some different configurations to see if it works better. Cheers!

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1

My Drills also drop Ores when stopped and not drilling

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2

I've been playing around with it.

1) Large conveyor, converter, drill - This will fail every time.

2) Small conveyor with drill - This will fail sometimes.

3) Powering ship off and then transferring ores manually works 100% of the time.

4) This bug appears to happen when more than one drill shares a conveyor. It also effects the thruster sound which goes on an off rapidly at the same pace (sometimes). It's a hydrogen ship.

5) The same issue effects the mining ship the game gives us at the anomaly contract.

I have a drill ship with 10 drills:

The middle drill will fail between two other drills when it shares one or both of the other drill conveyors. The two outer drills began with their own small conveyors going to their own cargo. The center drill shares their conveyor. I tried all sorts of configurations; the center drill will need a private conveyor and cargo container to work.

The ship has7 other drills. Each of these 7 drills are setup with a medium cargo container, converter, and then drill. One of these drills fails every time. I've tripled checked that all of the welding was completed.


The issue with using Y is that there's another bug, harmless but a pain.

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2

Something related is my drills bounce between each other when the cargo is full!

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2

The conveyor code considers drills a destination when it should be considered a source only. A workaround WOULD HAVE BEEN to use sorters, I think, but we don't have functional sorters yet. Until this code is updated we will forever have shrodingers drills. Especially if you have multiple drills in the same conveyor network.

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2

temporary workaround: power down drill, move cargo

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This is the same work-around I found.

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experienced the same thing. Had to trouble shoot various things and got it working well finally but once cargo containers/drills are full in order to stop the shaking the drills need to be powered down/turned off which fixes it.

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