build planner
With both component and backpack building from raw resources we need a build planner.
Even with the current intro story building it is far too easy to loose track of how many resources we need - even if all of the building is done through resources.
I really would love to be able to right click on a component to buiild, and get it added to a small task window on screen. This window will keep track of resources on hand that are required to complete that component. The ability to queue up multiple build tasks would be great, with resources 'assigned' to tasks in order of them being added - for example with two tasks queued but of which need 240 Iron - if you only have 260 iron on hand the task list would identify that the first buildable can be completed, but the 2nd one isn't.
That task window would also need to keep track of which buildables are finished and remove them from the list.
We will also need the ability to submit that build task to production machines to build those components that we can't back pack build. into the machines.
I like this feedback
May be build planner is alredy planned by developers, that would be great.
We realy need build planner - building using components intended to be more efficient than using ores, but now it's a lot of effort to remember all you need, then produce something in smelter, something in assembler, something in refinery and fabricator, or you should look for something in your inventories, and only then you be able to weld block. Build planner should streamline all these steps in a few click like it was in SE1.
As I know there should be packaged building, or something like that, when you package components into single item to carry all you need to weld a block, but we also need to repair blocks, so it's better to handle using build planner
May be build planner is alredy planned by developers, that would be great.
We realy need build planner - building using components intended to be more efficient than using ores, but now it's a lot of effort to remember all you need, then produce something in smelter, something in assembler, something in refinery and fabricator, or you should look for something in your inventories, and only then you be able to weld block. Build planner should streamline all these steps in a few click like it was in SE1.
As I know there should be packaged building, or something like that, when you package components into single item to carry all you need to weld a block, but we also need to repair blocks, so it's better to handle using build planner
Why do you need build planner if you could pack up ores and build anything? For a large scale build you might need welder ships or some sort of printers or welder arms. I actually want to be encouraged to use those instead of hand weld everything I can, and in this context build planner is rather bad feature to have. Much more useful would be adding freaking ingots to the game so I can naturally carry much more iron on me and do my small scale building without constant need to get back and restock materials or do another mining trip.
Why do you need build planner if you could pack up ores and build anything? For a large scale build you might need welder ships or some sort of printers or welder arms. I actually want to be encouraged to use those instead of hand weld everything I can, and in this context build planner is rather bad feature to have. Much more useful would be adding freaking ingots to the game so I can naturally carry much more iron on me and do my small scale building without constant need to get back and restock materials or do another mining trip.
Why is this archived? Really tho, why
The most interrupting gameplay I run into every time I play SE2 is the lack of a Build Planner or something like it
In the early game I have to weld up a lot of blocks myself, and I constantly have to run back and forth between storage and the build checking:
"Okay what does this block need, can I even remember that? Can I remember a few blocks?"
I don't have like... bad memory but constantly having to juggle different block needs over and over does not make it easy.
Its definitely the most annoying part of the game to me right now
And the size of the backpack does not make it possible to pre-fill the players inventory with items in preparation
Maybe I could do with just raw ores and backpack building... maybe?
But still! There is so many components that cant be build by backpack building and so I need to then go manufacture them too.
I really think SE2 Needs a Build Planner ASAP
Why is this archived? Really tho, why
The most interrupting gameplay I run into every time I play SE2 is the lack of a Build Planner or something like it
In the early game I have to weld up a lot of blocks myself, and I constantly have to run back and forth between storage and the build checking:
"Okay what does this block need, can I even remember that? Can I remember a few blocks?"
I don't have like... bad memory but constantly having to juggle different block needs over and over does not make it easy.
Its definitely the most annoying part of the game to me right now
And the size of the backpack does not make it possible to pre-fill the players inventory with items in preparation
Maybe I could do with just raw ores and backpack building... maybe?
But still! There is so many components that cant be build by backpack building and so I need to then go manufacture them too.
I really think SE2 Needs a Build Planner ASAP
I think they archived it because most people are using backpack building as much as possible now, so it will come eventually but is not a priority?
But I feel like it discourages from setting up production of basic components.
I think they archived it because most people are using backpack building as much as possible now, so it will come eventually but is not a priority?
But I feel like it discourages from setting up production of basic components.
The Build Planner depends on many other base features, including production, backpack building, recycling (still missing), welder blocks and repair mechanics, and even mining to some extent. Those base systems are still being developed. Asking for the Build Planner now is like demanding a better wheel for a car that is not fully built yet.
The Build Planner depends on many other base features, including production, backpack building, recycling (still missing), welder blocks and repair mechanics, and even mining to some extent. Those base systems are still being developed. Asking for the Build Planner now is like demanding a better wheel for a car that is not fully built yet.
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