Dream state when laying in a bed
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Lying in a bed for more than 20 seconds would allow a dream like spectator view of a grid that exists in the world.
The view position would be fixed on a random grid, no navigation, until the player gets out of bed.
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Alternative dream could be spacemen jumping over railings.
Alternative dream could be spacemen jumping over railings.
This seems impractical. The ability to see a random grid would get thoroughly abused by people as a method of scouting, and offline-grinder-monkeys are already enough of an issue in SE1 without such a tool.
The engineers thing would be funny the first few times, but it also seems like a rather significant expenditure of resources for a gag that younger generations may not get, and might get old rather quicky depending on its implementation.
This seems impractical. The ability to see a random grid would get thoroughly abused by people as a method of scouting, and offline-grinder-monkeys are already enough of an issue in SE1 without such a tool.
The engineers thing would be funny the first few times, but it also seems like a rather significant expenditure of resources for a gag that younger generations may not get, and might get old rather quicky depending on its implementation.
First of all: how important is "bed rest"?
The very fact that rest is necessary presupposes the existence of some kind of EDSR system, in which sleep is an important component.
Secondly, how long is a "day" and what is the time system of the game world? Is there a "universal time"? (The simplest solution: 24-hour UTC time and Julian date +50,000 - +100,000, i.e., ~137 - 274 years in the future. This also solves the problem of determining the coordinate grid on planets - the prime meridian is the meridian on which the central star is overhead at 12:00:00 UTC.)
Third thing - how is the EDSR system set up? Is it based on universal time and a 24-hour cycle, or local time and local day length? How often does the player's character need to eat, drink, and sleep? How long does the player's character need to sleep? What are the penalties for sleep deprivation?
Fourth thing: does the time a player is disconnected from the server count as rest? Under what conditions? How is EDSR calculated when resting on a normal bed and how in a hibernation chamber?
IMHO Deon started things from the end...
Translated with DeepL.com (free version)
First of all: how important is "bed rest"?
The very fact that rest is necessary presupposes the existence of some kind of EDSR system, in which sleep is an important component.
Secondly, how long is a "day" and what is the time system of the game world? Is there a "universal time"? (The simplest solution: 24-hour UTC time and Julian date +50,000 - +100,000, i.e., ~137 - 274 years in the future. This also solves the problem of determining the coordinate grid on planets - the prime meridian is the meridian on which the central star is overhead at 12:00:00 UTC.)
Third thing - how is the EDSR system set up? Is it based on universal time and a 24-hour cycle, or local time and local day length? How often does the player's character need to eat, drink, and sleep? How long does the player's character need to sleep? What are the penalties for sleep deprivation?
Fourth thing: does the time a player is disconnected from the server count as rest? Under what conditions? How is EDSR calculated when resting on a normal bed and how in a hibernation chamber?
IMHO Deon started things from the end...
Translated with DeepL.com (free version)
In terms of resource use, I think that you are stretching the case a bit.
It is fairly easy to mitigate against your concerns.
If someone is clever, let them be clever, it is a game.
Making games is about creating experiences, problems and solutions play their part.
Functional decorative blocks are good for role play.
The idea of dreaming whilst in a bunk takes role play a little further.
If dreaming became a thing in SE I am sure that the Mods would like the opportunity to inject cut scene dream sequences for narrative purposes in custom campaigns.
Submariners have to deal with sleep in an organised manner, space marines will do the same.
I heard that Merlin was supposed to have started from the end going backwards.
After reading your replies, I am greatly concerned that you do not get out into space enough!
The odd delight found in a game can be the difference between a good game and a great game.
Taking game play too seriously or competitively turns a game into a sport.
For some that may have appeal, for others not so much, but I suppose that SE is a special case and offers much more than a game or a sport.
Oh whilst we are talking of time, the atomic clocks used on the early relativity experiments flying around the world were NOT accurate, they all read different times, some deviated so much that they were excluded from the data!
Too much science fudged to fit theory.
In terms of resource use, I think that you are stretching the case a bit.
It is fairly easy to mitigate against your concerns.
If someone is clever, let them be clever, it is a game.
Making games is about creating experiences, problems and solutions play their part.
Functional decorative blocks are good for role play.
The idea of dreaming whilst in a bunk takes role play a little further.
If dreaming became a thing in SE I am sure that the Mods would like the opportunity to inject cut scene dream sequences for narrative purposes in custom campaigns.
Submariners have to deal with sleep in an organised manner, space marines will do the same.
I heard that Merlin was supposed to have started from the end going backwards.
After reading your replies, I am greatly concerned that you do not get out into space enough!
The odd delight found in a game can be the difference between a good game and a great game.
Taking game play too seriously or competitively turns a game into a sport.
For some that may have appeal, for others not so much, but I suppose that SE is a special case and offers much more than a game or a sport.
Oh whilst we are talking of time, the atomic clocks used on the early relativity experiments flying around the world were NOT accurate, they all read different times, some deviated so much that they were excluded from the data!
Too much science fudged to fit theory.
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