Dream state when laying in a bed

Deon Beauchamp shared this feedback 27 hours ago
Not Enough Votes

Lying in a bed for more than 20 seconds would allow a dream like spectator view of a grid that exists in the world.

The view position would be fixed on a random grid, no navigation, until the player gets out of bed.

Replies (3)

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Alternative dream could be spacemen jumping over railings.

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This seems impractical. The ability to see a random grid would get thoroughly abused by people as a method of scouting, and offline-grinder-monkeys are already enough of an issue in SE1 without such a tool.


The engineers thing would be funny the first few times, but it also seems like a rather significant expenditure of resources for a gag that younger generations may not get, and might get old rather quicky depending on its implementation.

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Staring at the ceiling of the bunk it pretty boring on its own.


1. The world may be much more populated than SE1, with random grid fixed view not really given any advantage.

2. The dream state view could be fuzzy, or low resolution, distorted, and in short snapshots.

3. It could be a nightmare, recreating a replica your vessel crashing into an asteroid.(PCU allowing)


4. The random grid could be added somewhere remotely in the world for the dream and then removed upon waking.

5. If your player is in a bed or in a cryo for a little time it could be that the player is AFK and the dream is acting as a screen saver.

6. You could come up with other dream ideas that would be fun for game.

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First of all: how important is "bed rest"?

The very fact that rest is necessary presupposes the existence of some kind of EDSR system, in which sleep is an important component.

Secondly, how long is a "day" and what is the time system of the game world? Is there a "universal time"? (The simplest solution: 24-hour UTC time and Julian date +50,000 - +100,000, i.e., ~137 - 274 years in the future. This also solves the problem of determining the coordinate grid on planets - the prime meridian is the meridian on which the central star is overhead at 12:00:00 UTC.)

Third thing - how is the EDSR system set up? Is it based on universal time and a 24-hour cycle, or local time and local day length? How often does the player's character need to eat, drink, and sleep? How long does the player's character need to sleep? What are the penalties for sleep deprivation?

Fourth thing: does the time a player is disconnected from the server count as rest? Under what conditions? How is EDSR calculated when resting on a normal bed and how in a hibernation chamber?

IMHO Deon started things from the end...


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