Space Engineers 2 Alpha: Smoother, Stable & Faster
Hello, Engineers!
The latest Space Engineers 2 update is here, focused on making your experience smoother, clearer, and more reliable. We’ve introduced a new Save Game Screen with better autosave handling, a refined Flight HUD, stronger performance and stability, and a range of quality of life changes across the game.
We’ve also made your first steps into the Almagest System clearer, with updated early contracts, tutorial changes, and more guidance as you begin exploring, building, and surviving.
- Full Blog Post: https://2.spaceengineersgame.com/space-engineers-2-smoother-stable-faster/
- Roadmap: https://2.spaceengineersgame.com/roadmap-2/


Features - System Expansions
- New Save Game Screen
- Each world now keeps up to 5 autosaves and 5 manual saves
- Autosaves are now stored separately
- Added Automatic autosave whenever you enter a cockpit
- Improved Flight HUD
- Added Thruster Override detection and warnings
- Visual overhaul for Speed and Altitude Indicators
- Boost Mode indicator
- Retweaked Speed Limiter & Jetpack Behaviour
- Hold SHIFT to temporarily exceed the limit
- Double-tap SHIFT to disable Speed Limiter
- Added New Cockpit settings for speed limiter
- Jetpack: Double-tap SHIFT while flying forward to activate Boost Mode without holding SHIFT continuously
- Better Minimum Hardware Detection
- Stability & Performance Improvements
- Improved UI Behavior
New in Almagest System / Almagest System Exploration
- Improved Tutorial Experience
- Improved Nighttime Visuals
New Blocks & Art
- Atmospheric Thrusters Redesign

- Added Space Engineers 2 Wallpapers to Pioneer Edition files
https://store.steampowered.com/app/3365540/Space_Engineers_2_Pioneer_Edition/


Please keep in mind that this update is still an Early Access and Alpha version of Space Engineers 2.
- Some features of this update will need a new game to be started / Will need new save to be present (Improved Tutorial)
- Subgrid Projection Support: Copy/pasting projections of blueprints with subgrids is planned, but not fully supported yet.
- Planet modding is not fully supported at this stage of development - we will bring you modding support for planets at later stages!
- We are always keeping previous versions of the game available after major updates. This means you can return to an earlier version at any time and, for example, save your blueprints or creations. You will find these builds in the Steam Beta tab

- SHD - Rebar - Recon Crawler / Rover by Sheddyshiba: https://steamcommunity.com/sharedfiles/filedetails/?id=3763508197
- DSI - Yukikaze by Pitohui: https://steamcommunity.com/sharedfiles/filedetails/?id=3708147319
- WOLFE - P.U.P. Scout One by Wolfe Beckhaver: https://steamcommunity.com/sharedfiles/filedetails/?id=3767882563
- SZ1 - Retribution by sneakyzebra1: https://steamcommunity.com/sharedfiles/filedetails/?id=3616891591
- MANOR by zivals: https://steamcommunity.com/sharedfiles/filedetails/?id=3742852789
- K.R. class cruiser mkII by Xig ツ: https://steamcommunity.com/sharedfiles/filedetails/?id=3718968403
- The Griffin Cargo Ship by Dan2D3D: https://steamcommunity.com/sharedfiles/filedetails/?id=3718084095
- Vortex V-22 Osprey by zivals: https://steamcommunity.com/sharedfiles/filedetails/?id=3771684535
- CT-4 "Tetherlord" by 别开出幻觉来了: https://steamcommunity.com/sharedfiles/filedetails/?id=3766453307

Stability
- Fixed the game briefly becoming unresponsive after opening a menu or quick-loading
- Fixed a crash when accepting a contract
- Fixed a crash in the cockpit HUD
- Fixed a crash when viewing a Wind Turbine in the Terminal
- Fixed a crash when reading save metadata on the Load Game screen
- Fixed a crash in the main menu when reading the most recent save
- Fixed a crash when cycling toolbar slots
- Fixed a crash when refreshing Workshop items
- Fixed a crash in terminal inventories
- Fixed a crash during grid connection processing
- Fixed a voxel physics crash when entities are removed
- Fixed two replication crashes
- Fixed a crash in analytics when world loading fails
- Fixed unexpected shutdowns during startup, gameplay and exit
Performance
- Reduced load time on minimum specification machines in the Tutorial Stage
- Improved planet texture streaming performance
- Reduced UI spikes during gameplay
- Fixed UI performance drop when welding without available resources
- Large blueprints no longer slow down the render thread after being destroyed
- Fixed world lagging
- Fixed hardware misclassification on minimum specification systems
Functional
Bounty – Weapons Smuggler contract now starts correctly, including the GPS marker and HUD description- Blocks that could never be unlocked through contract progression are now unlockable
- The character is no longer pushed or pulled unexpectedly while moving over terrain and slopes
Angular Based Gyro flight mode no longer lags when detecting movement input- The Select World screen now shows newly subscribed worlds without a restart
- Changing the Super Dampeners setting in Advanced Settings now works correctly
UI
- Fixed sections that could not be scrolled when accessed from certain screens
- The scroll wheel in the Terminal no longer switches toolbar slots
- HUD status icons no longer turn red while resource levels are high
- The Speed Limit icon now disappears correctly during boost flight
- Thrust Overload is no longer shown on wheeled grids without thrusters
- Fixed missing and non-persistent orange UI elements
- Fixed the "Control Turret" and "Reload" labels in the Control Panel
Event Controller now keeps the Compared Value after the Terminal is reopened
Long block errors are now displayed in full in the Terminal- World names in the Load Game list are no longer cut off when there is space to show them
- Fixed the alignment of the Last Played date on the Load Game screen
- The "You are here" marker in the solar map now shows the correct position
Animation
- Fixed the character getting stuck playing the falling animation
Visual
- Fixed visible seams between voxel triangles
- Tree shadows no longer change too harshly
- Fixed flickering global illumination on shadowed planet and moon surfaces
- Fixed tiny voxel leftovers remaining in the air
- Fixed blueprint preview issues
- Falling particles no longer appear when the character is not falling
I really like where the game is going - pretty impressive for Alpha!
One additional improvement I'd make on the flight HUD - the roll indicator needs a number somewhere - not always sure I know where zero is. I like the visual for the general "don't flip over idiot!" when I'm mining, etc, but if I'm trying to be picky about aligning with something a number would be helpful.
I really like where the game is going - pretty impressive for Alpha!
One additional improvement I'd make on the flight HUD - the roll indicator needs a number somewhere - not always sure I know where zero is. I like the visual for the general "don't flip over idiot!" when I'm mining, etc, but if I'm trying to be picky about aligning with something a number would be helpful.
Replies have been locked on this page!