Space Engineers 2 Alpha: VS 1.5 - Modding
Hello, Engineers!
With VS 1.5 update, we’re introducing the first phase of modding support for Space Engineers 2. This includes the release of the VRAGE3 Mod HUB (a tool for mod creation, management and publishing) and VRAGE3 Mod Editor (a tool for creating mod content). They are the same tools our designers and artists use to build Space Engineers 2. You are now able to create, modify, and preview content with ease directly in the VRAGE3 engine using a visual, game-integrated workflow.
- Full Blog Post: https://2.spaceengineersgame.com/space-engineers-2-alpha-vertical-slice-1-5-modding/
- Modding Guides & Example Mods: https://2.spaceengineersgame.com/modding-guides/
- Roadmap: https://2.spaceengineersgame.com/roadmap-2/
- Connect: https://www.keenswh.com/connect/
- First Phase: Data Modding Support
- Skybox
- Armor & Blocks
- Character Model
- Tools
- Animations
- Voxel Materials
- Particles
- Sounds & Music
- VRAGE3 Mod HUB released; Tool for mod creation, management and publishing
- Mod management and publishing right in the HUB
- Steam Library > Tools
- VRAGE3 Mod Editor released; Tool for creating mod content
- Blender Support - Blender VRAGE Tools: https://github.com/KeenSoftwareHouse/Blender-VRAGE-Tools
- Automatic Generation of Assets / Model files
- Automatic Mount Points Generation
- Built-in VRAGE3 Engine Block Preview
- No Entity Type Restrictions
- Proper Deformable Armor Blocks modding
- Pre-generated Block Templates in the Editor
- Dummies are now added in the Editor - not on the model itself
- Dynamic Gizmo Transforms for Model Dummies - for example conveyor ports, etc.
- Accessible Block Animations - such as infinite rotation and more
- Improved ship roll motions
- Added Unsubscribe Button to the Blueprint Screen
- Added multiple sounds (Voxel Hand, Ship Drill, Toolbar selection, Magboots, Block not placed)
- First-person is the default camera mode now
- Character Animations additions and further polish
Tools:
Guides:
- VRAGE3 Modding Overview
- Guide: Making a Skybox
- Guide: Creating an Armor Block
- Guide: Create New Voxel Material
- Guide: Character Model Modding
- Guide: G-Screen
- Guide: Create New Thruster
- Guide: Adjust Thruster Flame Visual
- Guide: New Thruster Sound
- Guide: Adding New Music
- Guide: Art Omnibus
- Modded Skybox Example
- Modded Character Example
- Modded Thruster Example
- Modded Vanilla Thruster Effect Example
- Ice Asteroid Material Example
- Armor Block Example
- World sometimes fails to load with outdated mods
- Modding: Scripting and code APIs are not included yet, but they’ll be released later as development progresses.
- Color picker will be included in undo-redo for paint gun in a future update
- After entering a cockpit for the first time after starting the game, the character may peek through the cockpit - this will be fixed in an upcoming update.
- Keyboard and mouse controls are not customizable yet, but they will be!
- Toolbar block groups and sizes (block selection via R key) are a temporary mechanism and will be redesigned in a near update.
- We’re aware of incompatibility at launch of Space Engineers 2 on Intel Arc A-Series and Core Ultra Series 1 built-in Arc GPUs. We are working with Intel to enable the game experience and will provide relevant updates as development progresses.
- We are solving ship movement edge cases (jittering in slow speeds or too many gyros present)
- Performance
- Performance optimization is ongoing. For Alpha release, we’re targeting 16x Red Ship grids at 60 FPS on recommended hardware.
- Autosave may cause brief lags during gameplay.
- Performance optimizations of ship collisions and destruction are ongoing, so it won’t be lag-free at this moment. We will be continuously improving it in the following updates.
- PCU values per block may appear higher compared to Space Engineers 1, reflecting SE2's increased detail and more precise performance measurements. While the current total PCU limit is set at 400,000 in VS1, we plan to raise this threshold in future updates as we implement scheduled optimization improvements.
- Space Engineers 2 Workshop: Displaying Steam Workshop Collections in-game is planned. We are working on better handling when Steam is offline.
- The current GUI (Graphical User Interface) and HUD (Heads-Up Display) are works in progress. Our team is prioritizing core functionality first. Once we've confirmed all features are working as intended, we'll enhance the visual design and overall aesthetics.
- Some blocks are decorative-only for now (for example, the Assembler is present but cannot produce components)
- The inventory system will be implemented in a future update
- Fracture models will receive additional visual updates in future versions.
- The paint tool’s limited palette is temporary; future updates will include RGB/HSV color settings and custom palettes.
- Work on enhanced sound effects is ongoing
- The Alpha releases in English language, more localizations will follow
- Tutorials will be added closer to the end of development.
Stability
- Fixed a crash when clicking rapidly during blueprint creation
Performance
Fixed an issue where uncleared memory affected performance
- Fixed a performance issue when removing a Spotlight block
- Fixed a performance issue when using unique fonts in save names
- Fixed a performance issue when targeting an asteroid while in a ship
Functional
- Fixed an issue where the character lost speed after jumping into a wall on a fast-moving grid
- Fixed an issue where crashing a small ship into an asteroid broke the character's ragdoll
- Fixed an issue where leaving the Cockpit at high speed broke the character's ragdoll
- Fixed an issue where the set distance reset when pasting grids
- Fixed an issue where CTRL + R had to be pressed twice to autorotate a block
- Fixed an issue allowing building inside other grids
- Fixed an issue where blocks didn't snap to the targeted grid
- Fixed an issue where pressing ESC didn't always cancel paste mode
- Fixed an issue where 'Replace Grid' changed the blueprint's thumbnail
- Fixed an issue where the third-person camera was too jumpy
- Fixed an issue where rotating the third-person camera in the Cockpit was not smooth
- Fixed an issue causing camera shake when the Red Ship hit an asteroid
- Fixed an issue where the crosshair incorrectly showed after Cockpit exit if the camera had been rotated before
- Fixed an issue that allowed setting an offset camera in a grid
- Fixed an issue where it was possible to see inside grids or voxels while piloting a ship
Fixed an issue where pressing CTRL + X created a grid projection
- Fixed an issue where Window debris could pass through blocks
- Fixed an issue where the Debug Gun didn't shoot in spectator
- Fixed an issue where grid splitting disbanded terminal groups
- Fixed an issue where saving a game with different capital letters didn’t trigger the overwrite warning
- Fixed an issue where Landing Gear didn't detect procedural asteroids
- Fixed an issue with grid jitter during camera movement
- Fixed an issue where the character was twitching when rotating at far coordinates
- Fixed an issue where long grids with a Cockpit and Gyroscopes at one end would jitter during maneuvers
- Fixed an issue where highlights were visible through blocks
- Fixed an issue where quick tool switching sometimes resulted in the character having empty hands
UI
- Fixed an issue where the Main Menu flickered when navigating to or from sub-menus
- Fixed an issue where renaming a backup save didn’t create a separate save instance
- Fixed an issue where deleted published worlds still appeared in the Select World screen
- Fixed an issue where the Blueprint Details screen lacked a tooltip for taking new screenshots
- Fixed an issue where replacing a published blueprint opened the local Blueprint Details screen instead
- Fixed an issue where the right mouse button function was missing in the 'Create Blueprint' overlay and ESC was redundant
Audio
- Fixed an issue where footstep sounds were out of sync with animations
- Fixed an issue where magboot sounds didn’t play when approaching grids or voxels in zero gravity
- Fixed an issue where ship sounds became louder after saving and reloading
- Fixed an issue where the ship's boost sound played during rotation
Animation
- Fixed an issue where the character stayed stuck in the animation from before entering the Cockpit
- Fixed an issue causing delayed hand hiding when unselecting the Paint Tool
Fixed an issue where the jump animation didn’t play correctly while running on a ramp
- Fixed an issue where the fall animation didn’t play if the camera was rotated before falling
- Fixed an issue where the Debug Gun and Paint Tool had no recoil while using the jetpack
- Fixed an issue where slight hand movements were missing for Debug Gun and Paint Tool with jetpack enabled
- Fixed an issue with rough animation during the switch from build mode to handheld tools
- Fixed an issue where rapid left-clicking with the Paint Tool caused unwanted character movement
Particles
- Fixed an issue where Paint Tool spray particles were difficult to see
- Fixed an issue where Paint Tool black spray particles didn't appear at all
- Fixed an issue where thruster particles were offset after teleporting far and reloading the world
- Fixed an issue where explosion particles were misaligned when shooting asteroids at far coordinates
Render
Fixed an issue where Interior lights showed through blocks at high speed
- Fixed an issue where block previews would flicker while building planes
- Fixed an issue where the precise building grid appeared blurry
- Fixed an issue where a grid disappeared at certain angles
- Fixed an issue where the Cockpit flashed during LOD transitions
- Fixed an issue where the game flashed when entering or exiting a Cockpit
- Fixed an issue where deformed armor blocks showed flickering shadows
- Fixed an issue where LOD transitions weren’t smooth on a fractured Gatling Cannon 2 m
25/06/2025
⚠ We’re aware that the Space Engineers 2 ModSDK Tools aren’t showing up in Steam library.
🛠️ We’re currently working with Steam to resolve the issue – thanks for your patience!
Stability
- Fixed shader crashes related to local lights, culling, and armor shaders
- Fixed a crash when opening and closing the workshop screen
- Fixed various crashes related to UGC
- Fixed a crash when trying to load a saved game with mods for the second time while offline
- Fixed a crash when shooting
- Fixed a crash related to audio
- Performance
- Fixed a performance issue when pasting complex blueprints
- Fixed a performance issue related to audio
Functional
- Fixed an issue where the PCU value of a replaced blueprint did not update immediately
- Fixed an issue where deleting a blueprint from the Detail screen broke the HUD and input controls
- Fixed an issue where a message about mods failing to load due to offline mode was not displayed
- Fixed an issue where active mods were not visible in the Manage Mods screen when offline
- Fixed an issue where the Detail screen of a local mod contained an “Open in Workshop” button
- Fixed an issue where the Detail screen of a local mod contained a “Subscribe” button, which caused a Steam offline error and blocked the UI when clicked
Audio
- Fixed an issue where modded sounds were not played in-game
- Fixed an issue where pressing ESC during jetpack charge-up could mute the boost sound
VRAGE3 Mod HUB
- Fixed an issue where the HUB asked twice whether you want to publish a mod if it was already published
- Fixed an issue where a mod became corrupted without validation errors and could not be published
- Fixed an issue where no information was shown to the user when changing the Mod Directory
VRAGE3 Mod Editor
- Fixed a crash when typing into the search box
- Fixed a crash when adding an element to the MaterialStatePreview Definition
- Fixed a crash when removing a child Entity from a Prefab
- Fixed an issue where incorrect definitions were suggested
- Fixed an issue where "Require Exact Asset Match" was enabled by default
- Fixed an issue where new non-breakable structural blocks required a recipe
- Fixed an issue where an asset's name didn’t update in the Inspector until the text field was clicked
- Fixed an issue where the change indicator shifted to the middle of the text when 'Null' was used in suggestions
25/06/2025
⚠ The issue with Space Engineers 2 ModSDK Tools not showing up in Steam libraries has been resolved!
Please check your Steam library – the tools should now be visible and ready to use!
Stability
- Fixed a crash when shooting at a Conveyor T-Junction 0.5 m
- Fixed a crash when trying to open a port of a modded block missing a Conveyor component
- Fixed crashes when viewing the detail screen of a Workshop item
Functional
- Fixed an issue where pressing ESC did not display a warning message when adding or removing mods from a saved game
- Fixed an issue where the Blueprint Details screen showed an old thumbnail after re-publishing
- Fixed an issue where replacing a published blueprint did not work
27/06/2025
Stability
- Fixed a crash when spawning Tanker Ship "Octopus" blueprint
- Fixed a crash caused by unexpected client data
- Fixed a crash when exiting the game
Functional
- Fixed an issue where an error message appeared when exiting the Manage Mods screen before mods finished loading
UI
- Fixed an issue where the "Activate" button was missing in a Mod's Detail screen if mods were not yet loaded in the Manage Mods screen
- Fixed an issue where the wrong Mod Detail screen opened when both "Active" and "Available" mods were highlighted
Render
- Fixed an issue where the Main Menu wasn’t fully loaded after startup, causing blank or blurry screens
VRAGE3 Mod HUB
- Fixed a crash when deleting a mod in the Mod HUB after it was removed from the mod folder
- Fixed a crash when trying to launch the game from the Mod HUB without it being installed on Steam
VRAGE3 Mod Editor
- Fixed a crash when previewing a particle effect definition
- Fixed an issue where assets disappeared after initiating and then canceling a search
28/06/2025
- Fixed issue that made Mods with Vanilla data overrides inoperable
30/06/2025
Stability
- Fixed a crash when placing a blueprint that uses mods
Functional
- Fixed an issue where re-publishing your own world or blueprint didn’t trigger the "Replace" dialog
VRAGE3 Mod HUB
- Fixed a crash when starting the Mod SDK without the game installed
VRAGE3 Mod Editor
- Fixed a crash when trying to edit read-only assets
- Fixed an issue where it wasn’t possible to rename blocks in a mod project
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